From what you're saying, to me it sounds like the company is making the wrong decisions and considerations towards how to deal with the problem of players not doing PQ's and the bad system.I see. If I might ask, because it makes me kinda curious. Why isn't Nexon making some changes to PQ's to make them "worth the time" as you say?Most PQs still require multiple players. People don't often do them, because the rewards (EXP or items) are not worth the time.
PQs that are still run are:
- Commerci Union
- Hungry Muto (this one can be solo'ed, but many still party for it)
- Crossworld PQ
- Kenta in Danger
As for bosses, I believe all boss fights can be entered alone. People do party up for the harder bosses, though: Hard Lotus, Hard Damien, Hard Lucid, Hard Will, Verus Hilla, and Black Mage. And some party for the normal versions of Lotus, Damien, Lucid, and Will, as well.
Many guilds do daily contribution parties for Zakum and Root Abyss, as well as carry parties for Chaos Root Abyss, Hard Magnus, and Hell Gollux.
When I think about it, its not even a difficult thing to do either. Just improve the rewards, promote the PQ and make a website notice, and everyone will start doing that PQ.
The game is a lot more boring when you can't do PQ's, because the PQ rewards sucks.
I mean, are you unable to contact Nexon about it and tell them? And they aren't reading forums to see player suggestions?
It's a legitimate request.
Also, how about making some bosses more challenging to encourage fighting them in a party of more than just 1 player?
Nexon is aware that players want better PQs and party play in general.
Nexon is also aware that many players actually prefer to not depend on others for their daily gameplay and optimal progression.
It is difficult to balance PQs so that the rewards are worth it but not overpowered. And Nexon Korea also seems (in my personal opinion) to have a deep seated hatred of leeches and carries, which means they don't want to improve PQ rewards without also making PQs complex enough that everyone in the party must take an active part - which is a redesign that takes time.
As for bosses: as I said, people do party up for the harder bosses. The bosses that used to be endgame way back when, like Zakum, Horntail, Pink Bean, or Cygnus, are now intended to be stepping-stones in early progression. Chaos Zakum got revamped to be harder - but instead of people partying to defeat it, they just stopped doing it until they're strong enough to quickly solo. As I said above, most of the people still playing the game prefer to not depend on others on a day-to-day basis.