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Takeichi

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Takeichi
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  • New Bishop Holy Symbol Mechanic

    Fuhreak wrote: »
    Yakudle wrote: »
    Fuhreak wrote: »
    I'll settle for a meso boost similar to exp boost. The biggest problems for party play is lack of good maps, meso rate and player mentality.

    The problem is even if Nexon gives the players something they always take it away cause some bot or the players use it too much
    old monster carnival in ludi , some training grounds, um Romeo and Juliet pq, it's always the same they give and take it away later
    I'm not saying it's all their fault but every time Nexon tries something it backfires somehow

    There's a difference between using and abusing features. For example, Kishin was abused, not used.
    Nexon does seem to have trouble sometimes knowing the difference. For party play, I think it mostly comes from lack of use.
    I hate to burst everyone's bubble, but if you want Nexon to fix party play, you're going to actually have to start using it. (To show them you actually care.)

    And the point stands, that I use party play simply for the fact that I do have holy symbol. I use it because it is better than a Decent version. I party with people to give them that extra 30% drop when I help them through vanishing journey quests. Now if I'm on the other side of the map they lose this altogether. With this nerf, it is worse than the decent version so why should I ever party with someone who already has DHS? They don't need it.

    Hungry Muto PQ is affected by drop rate. When everyone scatters to every corner to grab ingredients, they already lose the HS buff. What is the point? Everyone should just use their own DHS so they can keep their droprate up.

    I mention the drop rate effects above mostly because the exp effect is simply too minimal when all other exp stacks are taken into consideration. Yes, people do not party for exp anymore, but people are even less likely to party for exp if HS drops simply because the bishop and party member need to cover the map to keep spawn up.

    SlicedTimeluna02
  • New Bishop Holy Symbol Mechanic

    Following the patch updates for v.205, Bishop's holy symbol will now be affected by the distance from the caster. A certain distance away from the bishop, holy symbol will lose half its effect (50% to 25%), and lose all hyper skill additions (10% resistance and 30% droprate). My understanding is this distance is similar, or the same, as when your party member's HP bar is greyed out in the party roster. This distance is abysmal, and would require the bishop to chase party members around to keep the full effect and is simply impractical for the bishop. The reduced effects will be outshined by a Decent Holy Symbol at level 10 and above, with the benefit of the droprate effect. This effectively renders holy symbol useless in a party scenario. It also negatively affects party members when a bishop casts Holy Symbol as this will overwrite Decent Holy Symbol, while giving an effect even lesser than the Decent version.

    My understanding is this came from a KMS 2 PC meta where HS mules were used (since they do not have Kishin). The current meta in GMS hardly accounts for HS mules as opposed to Kanna mules. In a grander scheme of things, for hardcore players who want a dedicated HS mule, this player would also want to stack exp for efficient training. This could mean 2x coupons, mercedes link skill, pendant of the spirit, mvp buffs, and decent/regular HS. These are all commonly used exp multipliers for 335% (maxed DHS) or 350% (HS). The difference between having a HS mule and using DHS is 4-5% extra exp per mob.

    As a bishop main myself, I don't find myself willing to use HS anymore lest I overwrite anyone's DHS and make them wait 3 minutes of cooldown. This new addition is counter-intuitive in encouraging party play. My suggestion is to remove the distance modifier and make it a same map modifier. When a party member is no longer on the same map or in the party, they will receive the reduced effects. This way a bishop can still play with someone on a large map and keep the effects, while HS mules cannot buff without leeching. This will affect my gameplay as a bishop as I can no longer give someone HS and leave so they can enjoy, but it also maintains my ability to give a better buff than the decent version. That or remove this ridiculous mechanic altogether! It is simply absurd.
    Arror