Expressing agreement on this, I've also noted this same suggestion to Nexon:
It would be extremely helpful to at least have a way to reset the server-selection restriction by fully clearing all characters- similar to how the Burning Character slot can be reset. This would not only prevent players from getting stuck like this, but also encourage participation in the event without fear of being locked into the wrong server. With the excitement around a new class, I hope this can be seriously taken into account as it would be great to enjoy playing a new class while also participating in the Challenger World events without being limited by an irreversible server lock.
Same issue, unfortunately. Submitted a ticket and GM said nothing can be done even after deleting the characters.
Suggestion to Nexon: It would be extremely helpful to at least have a way to reset the server-selection restriction by fully clearing all characters- similar to how the Burning Character slot can be reset. This would not only prevent players from getting stuck like this, but also encourage participation in the event without fear of being locked into the wrong server. With the excitement around a new class, I hope this can be seriously taken into account as it would be great to enjoy playing a new class while also participating in the Challenger World events without being limited by an irreversible server lock.
Hello, I had submitted a ticket to Nexon Support on the issue of Auction House now restricting tradability of cash items within the current world (Scania specifically in my case, but this would apply to all interactive worlds). I received the response that this was intended as it's captured in the patch notes so I would like to raise a few concerns that I believe warrants reconsideration or at least clarification.
Inconsistency in Trading Rules
The current implementation creates a contradictory system: cash items can still be freely traded outside of the Auction House, but those same items become untradeable only when sold through it. This inconsistency undermines the logic behind the restriction. If the goal is to limit the circulation of cash items, why allow direct trades at all? If safety or security is the concern, the Auction House is the safer, more regulated method of trading.
Impacts on the In-Game Economy and Player Trust
Many players have relied on the Auction House as a fair and transparent marketplace. This sudden change devalues those listings, especially for players who were unaware of the new restriction and purchased items expecting them to remain tradable as this was true prior to the current patch.
Undermining Long-Standing Player Expectations
Prior to the patch, the community had a well-understood and consistent rule: cash items remain tradable unless worn or explicitly marked otherwise. The abrupt change breaks with that tradition without a compelling justification.
Disincentivizing Use of the Auction House
By making Auction House sales less flexible than direct trades, this patch inadvertently encourages players to bypass it altogether. That introduces more risk to both buyers and sellers and defeats the purpose of having a centralized marketplace. It would be more beneficial for both the developers and the player base to promote use of the Auction House by keeping trading rules consistent across all methods.