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Joyjason

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Joyjason
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  • Community Topic Regarding Suicide Kanna

    Fuhreak wrote: »
    I said that to point out that I'm on the server more negatively affected by this.

    I think the point was that for players who have Arcana Kanna farmers, this announcement won't affect them since "suiciding" at level 240s will be less frequent and more natural, and you may have been just one of these players apathetic about the players who haven't gotten to that point yet.

    You've mentioned previously that you were glad Nexon was more explicit with the decision to ban the act of Suicide Kannas. What kind of overall benefit do you think this will have on the Reboot server in terms of... honestly anything? Do you really think this would affect hackers who can simply just make another account or meso farming not their main purpose? What about the prospective players who may be reading what's now outdated meso farming guides and getting banned for it? Heck I've been playing Maplestory for about 4 months and don't have an Arcana Kanna to farm with. What about players like me who are now forced to get my Kanna beyond level 230 or suffer inferior progress rates?

    It would've helped your point if you included why (reasoning) you thought this was a good idea along with your opinion. Until then, I'd say you've earned the "hate" others have displayed.

    Anyway, to input my own two cents

    My stance is obviously towards disagreeing with this entire decision. I'm Korean and get a lot of info from KMS so it's a "no-duh" fact that KR Reboot exists and they don't have Kanna or Byebye. That being said, GMS does have a bit more difficult progression in terms of mesos (Star Force after 15* costs nearly double compared to KMS) and thus it's only appropriate for GMS Reboot servers to have some kind of advantage outside of the 6x Meso Reboot passive to earn mesos.

    My stance against this announcement is more corresponding to others on this thread claiming that losing EXP for dying is a game system we're utilizing to our advantage. It's literally the same as using, say 5th job skills that have iframes to avoid one-shots; the iframe is probably there so the attack with the long cooldown isn't interrupted or become bugged, but we're using it to cheese boss mechanics for example. Not to mention that losing EXP for death is really an outdated mechanic for MMOs, and the only other one I can think of with this feature is Mabinogi (but the effects of EXP loss in that game is abysmal). Other games penalize death with durability damage or item losses.

    Not to mention that even if we assume Suicide Kanna is indeed a malicious exploit, we still have hackers running around even in the Esfera regions and I commonly see mobs grouped up in various maps including popular training spots or Arcane River maps suggesting the previous user there was hacking. Heck even if we're turning a blind eye to hackers due to circumstances such as GMS being understaffed/incapable to fight them there's still bots/macros that a LOT of people use and don't get detected because they're otherwise harmless and GMS would have no way to prove the user was botting unless they recorded the actions and analyzed them over a period of time. I'm just saying maybe instead of acting against players who are more likely to be legitimately playing the game "abusing" a harmless mechanic only to progress faster (which is still subject to RNG, mind you), more of this banning effort can be directed towards hackers and botters. Now I understand this is a radical opinion that's insane and untold of (viva sarcasm), but just give it some consideration.

    Maplestory Staff as a whole is definitely missing the point. Nerfing Demon Avenger's Shield Chasing skill to the ground because of how the class was abused by botters, then making the excuse that it was a bug that the Shields reappeared? Nerfing Holy Symbol entirely because in KMS botters would advertise/trade with other players in a single map (Easy Cygnus) that could've been monitored by a GM? Now we're saying playing the game and using strategies to progress faster without any kind of hacks, bots, or illicit activities is "unintended behavior" and threatening bans with 0 effort in remedying it to discourage the "abuse" of of Suicide Kannas. Sounds like an irresponsible parent who tells their child to not do drugs/smoke but leave the alcohol and tobacco in plain sight available to the child then reprimanding the child later.

    Heck I've posted on Reddit the exact same thing--I'm legit surprised how GMS didn't completely remove Kanna as a class because most of the hackers use a Kanna and even for this issue it's the same class causing this problem. Based on their pattern of fixing problems that would've been the most logical course of action.

    It goes without saying, but I'll be pretty clear to any of the volunteers/staff members/anyone with a reasonable brain to comprehend this wall of text--the problem isn't the ban of Suicide Kannas; the community is just super frustrated that this game is a mess in so many ways (disconnects, bugs, memory leaks, hackers, bots, lag) but when it comes to one thing that isn't even detrimental the entire bloody GMS team arises from the grave to address it in a few days, and there's minimal effort for the Staff to give alternatives to Suicide Kannas or working with the playerbase for better solutions than just simply stating "you gon b banned".
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