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TurtlesRock

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TurtlesRock
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  • Thoughts on Kanna and Fury Totem Changes

    Obviously the meso rate reduction is the most important issue in Reboot. Nexon is constantly nerfing our rates, and for what? Why should I farm 500m/hour for hours on end just to spend 30b with little to show from all the wasted hours.

    The rate in arcana with the old kish used to be 800m to even 1b meso per hour, which is completely fair given the extreme prices for 22 starring and 3 lining. Then the kish nerf brought reboot down to 600m to 700m per hour with maximum effort, but the average player will make 400m to 500m per hour. And now our meso rate will be reduced again by about 15%.

    Keep in mind that to even get these rates you have to level and fund a kanna to arcana, which is no easy task. For the majority of people, this kanna will not even be their main. For the kanna mains, this kanna will either have to stay at 247 or be punished with a meso reduction at 250. For kannas who want to advance beyond 250, they too have to make another kanna for arcana.

    Something has to be done to actually balance the game according to the new meso rate. Starforcing and cubing must be cheaper.

    Also, don't forget that with this kish update, the rate of nodes/droplets will also be reduced by 15%. The drop rate of these items should be increased.
    zmintdarik
  • An Open Letter to Global Maplestory Management

    Mooosh wrote: »
    HuskyDM wrote: »
    Mooosh wrote: »
    I mean look at their glassdoor review. Even the good reviews say their upper-management is bad news for developing a quality game.

    https://glassdoor.com/Reviews/NEXON-Reviews-E143099.htm

    "Upper management/executives are clueless about what makes a game good and the Western market in general"

    You don't say. Wouldn't surprise me then that the dev team already has a whole stack of fixes done but its thrown aside because... who really knows honestly.

    Since things like these forums and support tickets generally never reach the management, maybe these managers need to be blasted on twitter (Either Anna herself or whoever she answers to)?

    If only anyone cared to do so. Maplers nowadays just put up with nexons poop and go about their farming. I doubt upper management would listen to the players, and I doubt that nexon even has the infrastructure to get these important issues to them. Everything is all controlled by over-seas KMS, it is a lost cause.

    It is up to GMS to try to convey how important it is to fix the issues the players want fixed. And even if they did, KMS probably still wouldn't care. Just look at all the unpopular changes. KMS removed potable badges just because that's what they wanted for the game, even though it is not ideal for GMS.
    WONDERGUYToBeYourHero
  • An Open Letter to Global Maplestory Management

    HuskyDM wrote: »
    Prophetie wrote: »
    They are also taking a really long time to fix the familiar system and gollux bugs. Seems like nexon employees are sitting on their butts enjoying the money from whales and cash shop updates instead of getting stuff done.

    While I have a strong opinion about this update, I will disagre with you there
    My team is smaller and we'd still have to go through these steps :
    1) Director board meeting to figure out what other projects will be delayed and what budget we got
    2) Assemble a team and match it to a project manager
    3) Schedule meetings, assign roles, compile feedback and bug data
    4) Try to replicate every single one of them and figure out why and how
    5) Go through the first analysis dozens of time and find multiple solutions that match schedule, budget, player feedback and the company's vision
    6) Build documentation for each of these solution
    7) Countless meetings where the VP/Director of finance crushes your dreams with finess
    8) This is where the dev team comes in (we may be at this stage right now depending on how much they're changing)
    9a) Magic happens and changes are tested individually then sent to QA
    9b) QA tests individual changes and send it back if it doesn't match the documentation
    9c) Changes that pass QA are sent to another test environement that's closer to the live servers. Many tests are performed across many features to make sure all new content works as intended and old content still work
    9d) Usually, go back to 9a) and, if things go very wrong, step 5)
    [optional] 10) Private test
    11) Pre-production and IT stuff
    12) Update live servers

    The bugs and Gollux stuff requires pretty much the same but with less meetings and testing
    This is happening while GMS is weeks away from a big summer update and a new class which, I assume, they still want to push after the Anniversary content so I wouldn't hope for much

    Its a whole lot of bureaucracy yes, and unfortunately. However most of the issues that the game currently has have been present and spoken too in several mediums for years now. Outside of Gollux and Familiars we still have poor server stability, legit Kannas getting banned, bots everywhere, the memos addressing no issues whatsoever, outdated content, poorly balanced content, and a whole lot of frustration in the community. I wasn't present but it seems Glory was just as bad. In the last 5 years, even before Black Heaven there hasn't been a time were there were this issues hasn't been present. That a whole lot of time, and a lot of product releases.

    What is Global doing really? All they do is copy paste KMS and add some of the Overseas Maple stuff, but manage nothing and let it rot. I doubt that translating content that has already been tested would take the entire of the team's attention, specially when they have a 5 year old backlog of issues that are still relevant.

    A few whales and Twitch/Youtube players won't keep your boat afloat for long, eventually even those who are too invested to stop have to break, nothing lasts forever, and if they don't replenish their whales by making people happy there will be loses. Its 2020, MMOs are not doing great in the West and keeping people attention in the flood of great games, F2P MMOs and Gachas is becoming more and more difficult. KMS has that Korean magic that makes these kind of games work, but Global does not. I want MapleStory not only to survive but to be healthy, because its not fun playing a game that's nothing more than a shambling nostalgia corpse.

    This is exactly what I mean. These people are making excuses for Nexon for some reason. It is especially annoying because they are using hand-wavy arguments that say "of course they are working on it" and "but there is a process they have to go through." What they do not understand is that Nexon is a multi-billion dollar company that company that fails to meet the expectations of their players time and time again. By now, it should be clear that GMS issues are neglected and are not given nearly enough priority.
    HuskyDMWONDERGUYSlicedTimeMageOfBattlesFuhreakRunic
  • An Open Letter to Global Maplestory Management

    They are also taking a really long time to fix the familiar system and gollux bugs. Seems like nexon employees are sitting on their butts enjoying the money from whales and cash shop updates instead of getting stuff done.
    WONDERGUYMicalicious
  • Meso Dungeon Tickets

    P2W in reboot. Good job nexon.
    darik