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Gastero

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Gastero
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  • Fix the regular server economy

    I don’t think we should compare our economy to KMS, as people didn’t seem to complain when everything was much more affordable compared to KMS. Decreasing the cost of starforce seems like a bad idea to me as well, since not all old botted mesos have dissipated yet, so people with hundreds of billions of botted mesos in stock would only maintain or even gain market power. However, I do agree with proposal to increase mesos obtained by players. The reason why is because there’s an unfair advantage between players who progressed so cheaply less than a year ago and people who are trying to do that now for over ten times the cost. Although it’s nice for free-to-play players to no longer compete with bots for certain item sales, the supply of mesos and mob drops has decreased significantly and the demand has only increased due to the pandemic. Objectively, a free-to-play player will have a harder time progressing in this economy than in a bot-infested one (speaking from experience). The gap between fully established and growing players has only increased due to this massive meso drought.

    I like the ideas that the OP has listed, which increases the mesos obtained from sources other than killing mobs, since that’s what bots mainly do. However, I would like to see an increase in the mesos obtained from mobs as well, but in ways that are difficult to take advantage of by bots. Just to list some examples:

    - Increase the cap on mesos obtained from equips
    - Increase the number of legion’s wealth coupons you can purchase per week
    - Change the abnormal status resistance in the legion grid to mesos obtained
    - Add or change classes so players can get more mesos obtained as legion member bonuses (like phantom)
    - Make mesos obtained in arcane river scale the way damage does (e.g. 1.5 times the required AF translates to a 50% increase in mesos obtained)
    - Add more monsters in monster life that increase the amount of mesos obtained
    - Give a passive guild buff that increases mesos obtained
    - Add dojo coupons that increase mesos obtained (similar to legion’s wealth coupons)
    - An increase in mesos obtained from monsters, which scales better into higher level maps (e.g. +10% for VJ, +20% for Chuchu, +30% for Lachelein and so on)
    - A 5th job skill that increases mesos obtained or an incorporation in decent holy symbol
    - Cash/reward shop coupons that increase mesos obtained

    These are just some examples based on things that bots don’t typically make use of, without specifying too many numbers. It should make the amount of mesos obtained from grinding scale better with the progression of a player.
    WONDERGUYGenkaiX1JushiroNet
  • Potential Badges

    Most of us enjoy the game, but that doesn’t mean we shouldn’t point out flaws and give feedback to the developers. And most people will agree that it’s an advantage to have an unobtainable badge that can be scrolled, starforced and have potential, but you’re free to believe whatever you want.
    PugLifeVyrtae
  • Potential Badges

    The difference is that you can still reach level 275 regardless of having used 1.5x exp cards in the past, but pottable badges are completely unobtainable by new characters. Also, this thread isn’t about class-balancing, but about the imbalance between old and new characters.
    PugLifeCannonizeAlvenicle