A good solution would be to give players a small window of invincibility (say, 15-60 seconds or until they move) once they've actually loaded into the map..
I could live with that, but will Nexxon actually implement it?
The problem is, the AFK Mobs are there for a problem that really is not a big problem. Contrary to popular belief, this is not an anti-botting or anti-spamming feature, as such cheaters almost never manage to level a character that high before being caught. Rather, this is to prevent players from “camping” on one map in order to “claim” it and hog hot maps for themselves. Unfortunately, while this was indeed a problem on Korean servers, it's not as much a problem on CMS and GMS., and like I said, in cases where it is a problem, players find a way around it.
It tends to cause other problems, as the AFK mobs ambushing players who enter the maps via teleportation or even worse if you log on after disconnecting, where you have to deal with them before toggle skills can be applied. Demon Avenger players have it really bad, as Frenzy consumes up to 70% of your hp and prevents healing as a cost for the skill - you don’t want to get caught unawares by an AFK mob when using that. Like I said, there is more than one easy solution that could be used without these things, but Nexon seems unable or unwilling to do such and honest players suffer as a result.
Players have made videos on YouTube showing their opinions of it, and it ain't positive:
I was upset when the Burning World Step Up Event was bugged, leaving me unable to claim many of the awards I am now owed.
I was upset when Nexon refused to even acknowledge this problem.
But NOW, after Speigleman's Together Week was introduced, requiring a code to queque for it that is nearly impossible to enter in, I nearly blew a fuse.
Seriously, Nexon, is the problem with spammers THAT bad that you still must maintain the "catching one spammer is worth making 100 honest players angry" policy?? Didn't you learn a lesson from the outcry that came from the PIC system? ("Outlived its usefulness", right, you got rid of it because everyone hated it). What in the world did they assume can happen in three minutes? And besides, if a hacker did steal my account, he won't be using it to play event mini-games.
I will say this, a lesson video game developers never seem to learn is, making customers angry is NOT a good way to attract new customers or make profit.
I sincerely hope this problem and the other I mentioned is addressed in maintenence tomorrow. My guild already has a pool set up where we're wagering how long it will go over the ETA time.