Also, only CRA top & bottom are BIS.
CRA top & bottom take literally a few minutes to get, basically just one run of the boss and are BiS. Where gollux for 1 piece you will need roughly 23 runs, if you get 30 coins per run. so 23x longer. CRA Hat we could pretty much consider it BiS, by the time you get a 22* arcane hat to replace it you will be already most probably doing vhilla, not everyone will even get there. But with the gollux buff even less people will get there. I know lots of players who quit because the time you have to sink into maple is imcomparable to any other game and mmo. The progress is already so slow you can barely see yourself progressing. So making existing content even longer is completely counter productive, they are simply pushing away newer players. There's already so much to do in the game from dailies and events and bosses that even myself, playing a lot, have a hard time trying to make some time to even make link skills or legion characters. The way the game is currently, you cannot have a normal life and expect to progress in the game in any reasonable time.
Arcane set is fine, and you know why? Because it's a longterm goal which players can work towards. Now say if they suddenly doubled the prices of droplets, would it still be fine? Would you still be happy? No, of course you wouldn't be. People with arcane gear right now would laugh since they got their gear for a good droplet rate, while you would have to suffer and grind twice as much to get there. This is basically what the whole gollux revamp is.
My point exactly, the content became harder and items close to tripled in price. Now if they took that 250 droplets and turned it to around 650-700 droplets for your weapon, you can say whatever you want but we all know you'd go berserk with them making it almost 3x longer than it was. Like he said, mmos do evolve, and yes i expect a somewhat slow progression otherwise people would max out too fast. But that also means, there's new content coming out every now and then, old content will eventually become easier and easier as new and stronger items come out. That's just how it is. When empress came out, they didnt buff von leon because people with empress gear could beat him easier. When CRA came out they didn't buff empress because people with CRA could beat her easier. When absolab came out they didn't buff CRA because people could face roll CRA. You don't go making old content 10x harder just out of the blue because new items you released make it easier. Otherwise just dont release new items and content won't get easier, pretty much the same thing. What's the point of getting better items if they will take the existing content and push it up to make it as hard as it was with old gear? Isn't the whole point of an mmo to get new items and beat the bosses that were hard before with more ease?