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HeeroOfLight

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HeeroOfLight
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  • Issues and Server Instability during DMT 7/4

    Deletion of posts asking for compensation as well. Bebe box compensation isn't enough to keep the player base happy. I hope your team chooses well on how to handle this compensation, unless will have another Maplestory 2 catastrophe where its 1 bad choice after another until the server dies out. This is a terrible experience for brand new players and hope there is some investment in the server capacity and quality going forward.
    SnickyOWEfsfsiLikeRichCloTurtlesRockKuronekonovaWesleyx3
  • DMT server issues were expected and preventable

    First two DMT hours I was unable to cube with 99% of the server. Being locked out of using a cube more than one every 10 minutes. Occult cubes work just fine but cash shop cubes don't. We should recieve compensation for this with proper communication so players dont waste their resources outside of event time.
    IcyMei
  • Double Miracle Time Cube Package Limitation

    This is dumb and only turns even more players off from the game. Props to the the higher ups to find ANOTHER way to get people to dislike this 16 year old game. As more people get fed up, expect to see this games population die down again like the old times.
    WONDERGUY
  • Proposed fix to the familiar system

    10 opportunity per month spread among all characters to re roll familiar potential is really low. Imagine if you could only cube your weapon 10 times per month to get a prime roll for only 1 world. A system like that would spark even more outrage from the community. Not only that but that is a steep asking price when there isn't a meso alternative.
    link37890
  • An Open Letter to Global Maplestory Management

    I almost never sign in to interact with forum posts. This post right here is a serious issue in regards to game design and user satisfaction. These past few weeks have been a roller coaster of emotions for many new players i've met. Red cards not being available in reboot feels so damn backwards for the design of familiars. I thought the idea was to have your own individual monster you personally liked and get the stats you want. Instead we have only 3 to 4 viable choices of familiar leading to it just being a number rather than something customizable.
    darik