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RedSlayer

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RedSlayer
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  • Remove the Sol Erda Cap

    This is not OK. My time and money will be spent elsewhere if this is the system that goes live.
    TurtlesRockneonwizzard
  • [Suggestion] Add Horntail to legion raid

    Spawn Conditions:
    - Legendary Legion 1 rank and above.
    - Can only spawn if the player is in the raid map.
    - Can be defeated once a week.

    Rewards for being in the map when defeated:
    - 50 Legion coins.
    - Lil Horntail transformation potion (transferable within account).

    Medal [x/30]
    - Dedicated Horntail Slayer: Defeat Horntail 30 times through Legion Raid.

    Achievement [x/50]:
    - Horntail x Legion Enthusiast: defeat Horntail 50 times though Legion raid.
    - Reward (claimable): Home furnishing item - Horntail themed bean bag.


    Thanks
    Fuhreak
  • An open letter on the state of the game

    SuperSiili wrote: »
    NO MORE KANNA FARMING, GIB US TOTEMS

    There has to be a better option than relying on them, heck even a skill with 50% uptime would make farming on your main a possibility...
    darik
  • An open letter on the state of the game

    I hate farming mesos, but the only way to progress in this game is by farming and spending mesos - so I farm mesos, on a Kanna.
    I go to CLP (as a lazy farmer does), and start killing mobs while watching netflix, and 10-20 mins later I get disconnected. When I relog, the wealth potion is gone (unlike cooldowns that the game keeps of for weeks if not months or years), all the mesos are gone, and ALL the items dropped are gone, this includes droplets and nodestones. This is infuriating, and the items disappearing leads me to believe this is intentional as a counter measure against bots that targets normal players as well multiple times per session.
    So here's your feedback - make wild totems a 5th job skill so players are not forced to play Kanna and suffer because of poor game design. I don't want to play Kanna - I'm forced to, and your policies make sure that this experience is excruciating.

    The gearing RNG wall that takes Billions of mesos to overcome is bad game design.
    I just thought you should know: I don't enjoy star forcing, I ******* dread it. I'm not exited spending 2B mesos on resetting flames while making no progress - I despise it. I don't enjoy scrolling items - I know that once again, the system is stacking the odds against me. These are all awful mechanics.

    And if we're discussing bad mechanics - introducing RNG familiar potentials was a really really really bad Idea. I can't make a new character, because for the entire level range of 200-240 - the majority of a character's lifespan (I'm not talking about people that grind to 260+) there are no familiar drops available. None, Nada, Zilch, Zero, Null, Nula, Efes, Nul ,Cero, 제로. not a single monster in the most populated regions of the game drops familiars. The gap between players that have big spiders and any other new player is monumental. Even worse - this gap can never be bridged - you literally changed the potential pool to make it impossible for rare familiars to get epic potentials. Not that you bothered to nerf big spiders to maintain any form of balance.

    I came here to play maple and have fun, and I'm all out of fun - the day a half-decent alternative to this game comes along - I'm jumping ship.

    /rant
    SuperSiiliSenzuBeann0ReasonKrownopHeweydarikLyulph
  • What if kishin was a link skill?

    A fury totem\2nd PC are a smaller improvement if you have the option to use a link skill that increases the spawn amount and frequency.
    lv1 - 10%
    lv2 - 20%
    lv3 - 30%
    The optimizing players can still squeeze another 10% with a second PC, but the general population can just worry about getting their Kanna to 210.

    Or, how about splitting the buff to 2 link skills, between 2 characters?
    Hayato: increased spawn amount [10%/20%/30%]
    Kanna: increased spawn rate [10%/20%/30%]


    Any thoughts?
    LighterDaysTurtlesRockArlongKanukovJacaru