Hello, this is my rant about the Jump Quests. I personally find these very annoying, and irritating to do, at least for me. On the Zakum Dungeon in El Nath, the platforms for the first beginning part of the level are too small, and you have to land precisely in the middle to get your footing on it. If you land anywhere other than dead center, you'll phase through them. I mean, how is that even possible to fall through a platform? How do you even miss a platform if you jump a few inches off?
Aside from the falling rocks you have to avoid, and totem traps in the second stage, it just screws with you. It takes quite a lot of patience and perfect timing to get these down, and even if you do get right pattern down, you'll still screw up now and then.
The first Forest Endurance stage in Elinia isn't too bad, but I think its just as worse. You start off with small platforms, and if you make one wrong move, your falling all the way back to the beginning. Unless you get lucky and land on a platform below you. There have been times where I've failed a jump to the next wooden platform, only to then fall through a platform below me. To me, it doesn't make sense.
I feel like Jump Quest stages either need a revamp, or perhaps players should have a little extra jump height while in these areas, so that they won't fall from the platforms easily if they don't quite make the jump. I don't mind a challenge when I see one, but something challenging like this shouldn't have problems with platform collisions. I feel it makes the challenge a complete tease, and maybe a waste of time.
Well, this was my little rant, I hope you didn't mind it. If anyone has any constructive criticisms with this, I wouldn't mind listening to it. If I've missed out on anything, let me know about this so I'll be well informed.