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  • Marvel Machine: Umbra Weapons and such.

    Until people can reliably clear Lucid and get Arcane weapons at a reasonable rate, I don't think they should just insert them into the game with Marvel
    Its2Sharp4UCatoooloooJettLuvsUStargeth
  • Wondroid Rescue Mode Auto Ban Issue

    Arwoo wrote: »
    Our VFMs made sure we delivered the community feedback regarding Wondroid costumes, Wondroid shops, and Wondroid's genders.
    While some of the genders of the Wondroids being swapped is clearly a bug to fix, I cannot give any confirmations for the other two suggestions.

    We do know that the community absolutely wants permanent versions of the Wondroid costumes so we'll be sure to keep poking the subject.

    Will B1 be made easier or not? You addressed problems people had with difficulty in another thread, but nothing has come of it so far. The maintenance mentioned difficulty adjustments for B4, but not for B1, which is the most excessively hard part of the entire jump quest.
    Petalmagic
  • Kritias Coins, Tyrant Gloves, and GMS

    Catooolooo wrote: »
    the U.S. and EU don't even have the same issue that japan, korea and even china have (which is where these crazy time restrictions stem from.)

    Imagine if EMS merged into KMS, requiring the Koreans to use UTC, generating mass backlash and how differently Nexon would've handled it compared to GMS.
    PirateIzzyHakufu
  • wondroid nerf for B1 an B4 pls

    TomerTop wrote: »
    It feels like theres alot of "gatekeeping" going on, people basically saying "git gud scrub" whenever we complain about the event - just because they're better at JQs.
    And while I understand why people would try and do so, it is important to remember that the game is made for everyone, not that small sub group. Just like the game can't get away with making content only for level 200+, because the majority of players are on the lower levels.

    The amount of elitism I've seen is disgusting. Hell, people in my alliance have tried to sell runs through the JQ, while at the same time saying "it's not hard, just practice more." You know a JQ is too hard when people are willing to buy runs, and you know everyone calling it easy is straight up lying and/or just stroking their own ego when they start to sell runs.

    There also comes the issue of "practice." Yes, if a JQ is hard, maybe you need to just practice. But this JQ is at the point where this "practice" takes several hours. "Just practice, it's easy" is not only hypocritical in that it disregards how long these elitists took, themselves (several hours), but it is an insult to how much of an achievement (that it really shouldn't be) it is to clear this ridiculously hard JQ.

    Already stated this, but I have cleared the thing. So to hell with all the "you just want it nerfed cause you're bad and can't clear it."
    It's not a small vocal minority making excuses for their lack of skill, it's a large majority rightfully complaining about a JQ requiring too much skill.

    And I wasn't there for pre Big Bang or whatever it was when JQs were apparently very relevant, difficult and entertaining, so I don't find this event enjoyable, and it's the same with many others. Yeah, the community might've been better, but as a game, Maple sucked back then. I can see how it'd be nice to have some occasional throwbacks to that, but extremely difficult JQs aren't the way to do it. If anything, that'd give people a worse impression of how the game used to be.
    Roni777 wrote: »
    It is true. We need challenge in this game. All end game equip should be because you earn it. It even took me 8 hours before i can finish all the JQ, but it is worth it.

    It is very easy once you know how to do it. just Need to learn how to do it.

    Nice self contradiction/quadruple post
    That aside, I'll get to the "it has to be hard" and "it has to take effort and skill."
    JQs aren't pivotal to anything anymore. People have had absolutely no reason to be good at them until now. To have one so hard is an immense difficulty spike from the few JQs that people encounter now, like Gollux prequests. Nexon can't expect most players to be good at them anymore. I wonder how this even got past testing, where difficulty is supposed to be checked if it's appropriate.

    With how much of a disaster this event was, I very well hope Nexon uses it as an example as to why they should never gate important content with excessively hard Jump Quests.
    TomerTopTriforcePetalmagicWatcherCCGRexlanLair
  • Wonderoid Jump Quest Difficulty

    Ramenoodle wrote: »
    To those who've already beat it and are telling others to "get good and practice more", good for you, but you have to admit this whole thing was way too excessive and annoying. B1 itself could be the entire jump quest and it would still be over the top.

    tfw people are going all "I only took 9 hours, jq is too easy just get good and stop complaining"
    WatcherCCGPetalmagicthatplantVimi