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  • Stuff for next ‘A Better Maple’

    ThatBaldy wrote: »
    And to address your issue, queuing could have an option to enable/disable what I mentioned above and otherwise queue with the current party members only. Then there is also the problem of keeping/selecting a channel for convenience instead of taking us to specific channels that can end up buggy due to overcrowding(zakum).

    This already exists in easy cygnus queueing. It just takes your current party, I believe, if not it just takes you straight to the area. I highly doubt people would want to be paired up to boss with random people, especially for smaller daily bosses like Zakum and Horntail. They should either replace queueing with teleporting to the boss entrance or make both of them options. Because although it's a stretch, having an actual queue option for endgame or lategame bosses might be useful, since of course it's hard to find a Lucid party, and maybe there'd be a bit of a struggle to find one for Lotus and Damien.
    JettLuvsU
  • Don't nerf the drop rate system like KMS did

    Sais wrote: »
    it slightly evens out the playing field.

    Again with this "evening out the playing field", "decreasing the gap between the rich and poor"
    Making it harder for people above you doesn't make it easier for you. Changing the way you see it's not going to change the fact that it will be harder to get nodestones in general. The first general increase will benefit everyone, the nerf will be a huge detriment to those already situated with drop rate. And then prices will start to rise, due to a decrease in supply of nodestones. And then botters will abuse that to profit even more.

    That's not even accounting for that even if it was a benefit to less funded players for nodestones, this will lower drop rate to symbols, droplet stones, event items, basically everything important. The drop rate nerf isn't just about nodes. The current system is fine. It doesn't need a nerf.

    And nodestones aren't something that's supposed to be very rare and very valuable. They're something you need thousands of to max out on, at least a few hundred to get to just a decent place with in terms of progression. I'm convinced Nexon thinks that one individual nodestone is worth at least 1b.
    LShadow3Lilyflowerdarik
  • wondroid nerf for B1 an B4 pls

    TomerTop wrote: »
    It feels like theres alot of "gatekeeping" going on, people basically saying "git gud scrub" whenever we complain about the event - just because they're better at JQs.
    And while I understand why people would try and do so, it is important to remember that the game is made for everyone, not that small sub group. Just like the game can't get away with making content only for level 200+, because the majority of players are on the lower levels.

    The amount of elitism I've seen is disgusting. Hell, people in my alliance have tried to sell runs through the JQ, while at the same time saying "it's not hard, just practice more." You know a JQ is too hard when people are willing to buy runs, and you know everyone calling it easy is straight up lying and/or just stroking their own ego when they start to sell runs.

    There also comes the issue of "practice." Yes, if a JQ is hard, maybe you need to just practice. But this JQ is at the point where this "practice" takes several hours. "Just practice, it's easy" is not only hypocritical in that it disregards how long these elitists took, themselves (several hours), but it is an insult to how much of an achievement (that it really shouldn't be) it is to clear this ridiculously hard JQ.

    Already stated this, but I have cleared the thing. So to hell with all the "you just want it nerfed cause you're bad and can't clear it."
    It's not a small vocal minority making excuses for their lack of skill, it's a large majority rightfully complaining about a JQ requiring too much skill.

    And I wasn't there for pre Big Bang or whatever it was when JQs were apparently very relevant, difficult and entertaining, so I don't find this event enjoyable, and it's the same with many others. Yeah, the community might've been better, but as a game, Maple sucked back then. I can see how it'd be nice to have some occasional throwbacks to that, but extremely difficult JQs aren't the way to do it. If anything, that'd give people a worse impression of how the game used to be.
    Roni777 wrote: »
    It is true. We need challenge in this game. All end game equip should be because you earn it. It even took me 8 hours before i can finish all the JQ, but it is worth it.

    It is very easy once you know how to do it. just Need to learn how to do it.

    Nice self contradiction/quadruple post
    That aside, I'll get to the "it has to be hard" and "it has to take effort and skill."
    JQs aren't pivotal to anything anymore. People have had absolutely no reason to be good at them until now. To have one so hard is an immense difficulty spike from the few JQs that people encounter now, like Gollux prequests. Nexon can't expect most players to be good at them anymore. I wonder how this even got past testing, where difficulty is supposed to be checked if it's appropriate.

    With how much of a disaster this event was, I very well hope Nexon uses it as an example as to why they should never gate important content with excessively hard Jump Quests.
    TomerTopTriforcePetalmagicWatcherCCGRexlanLair
  • Wonderoid Jump Quest Difficulty

    Petalmagic wrote: »
    No kidding...I am still sitting with B1 after two hours...I am just not the best at Jump quests...

    There has previously been absolutely no reason to go out of your way to practice jump quests, since there's only 1 time in the game you'll ever need to do them (Gollux). It can't be expected of anyone to be good at jump quests. Then they just throw in this gigantic spike in difficulty with B1. When people get stuck in the same jump quest for several hours, it's fairly obvious that it's too hard. No amount of "get good" or "you just need to practice more" is ever going to justify that. And we only have a limited time to do this.

    And they could've at least made it so you didn't have to do them all without stopping. Maybe I'd want to take a break before doing B1 after having done the other stages, or stop and come back to it another time, but of course I'd have to do B4-B2 again too.

    B1 needs to be changed. Jump quests should never be pivotal to accessing content. And if Nexon so desperately wants jump quests to be the main part, it should be doable in a reasonable amount of time.
    VimithatplantPissedOffSlicedTimegvnalmanzaShadowParadoxWatcherCCGMaplersDough
  • Should Toggle skills be on by default?? (no bait)

    There wasn't anything wrong with trifling wind being a passive when it was. It's not like it does anything by itself you wouldn't want it to in certain situations. There is legitimately no benefit to turning it off. When they made it a toggle, it honestly just appeared that they wanted one more thing to be possible to forget and another thing to have to turn on after dying. There's more toggles like this that would be better off just being passives, as they used to be. It's only counterproductive to turn most passives into toggles.
    DiscordOfColors