[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.264 - Every Little Thing Every Precious Thing patch notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Achnolognia

About

Username
Achnolognia
Joined
Visits
52
Last Active
Roles
Member
Points
1,060
Badges
10
Posts
32
  • Reintroduce Mystical Familiar Card to the Familiar

    Please return the Mystical Familiar Card to the Familiar Shop. Let us use Familiar Points to reroll the potentials of any familiar we like. Allow us to improve the stats of familiars whose aesthetic we like.
    Fuhreak
  • Sunny Sunday Improvement

    Heroic is starved for fragments. Especially on our submains. Please consider adding "Double the amount of Sol Erda Fragments dropped" on the Double Sol Erda Sunny Sunday.

    https://imgur.com/a/BtKZdfU#2iaVjik
    Fuhreak
  • Akechi Mitsuhide not sure if bug or feature

    Every boss who has the damage reflect, physical or magical nullification is simply being made annoying on purpose. It's an old mechanic that needs to be removed. Bosses who still use this mechanic I know off are Pianus, Zakum, Horntail, Pink Bean, Akechi and Chaos Queen. Though with Chaos Queen I do not mind it too much.

    To make it more fun, there's a Explorer Warrior Skill that removes these statuses called "Magic Crash". This skill does NOTHING. It doesn't remove the reflect from Akechi f.e. and has no added benefit for existing. No passive gains, doesn't remove the boss buffs, I believe it should be replaced by something else. It's outlived its entire purpose.

    So @Nexon , I would say to remove any form of reflect or nullification and rework Magic Crash for Explorer Warriors while you're at it.
    Fuhreak
  • Weekly Erda Much Needed Improvement (URGENT)!

    Stacona wrote: »
    Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interactive. To clarify, this isn’t a Reg vs. Reboot issue. What Heroic asked for was to replace the 600-energy daily, when ran a second time or more times, with an option to choose between earning either the 600 energy or an amount of fragments when ran a second time or more times.

    Now, the change to make it weekly is fine. But on top of that, they’re removing the option to get energy as well when ran a second or more times. Ignoring what Heroic asked for and gutting Interactive as well. And as a cherry on top, they’ve made it once per account instead of once per world. This design choice would make sense only if the goal were to shove the Sol Erda Booster down our throats, but we’re not buying that.

    It more like, by making Weekly Erda once per account, you can only progress one character.

    If we made everything from the Weekly Erda untradable and non-transferable, but it is unlimited to how many characters you can do it on makes the progression for one character the same still, but now players can progress multiple characters as long as they are willing to do the Weekly Erda on that character.

    And untradable as well so that interactive cannot exploit the system.

    What I wanted from Erda Daily was just energy AND fragments were always handed out to every character that did the erda daily.
    Same with daily and weekly exp stuff should be for every character that does that daily or weekly - no limits other than that.

    To clarify, I meant the exact same thing apart for the "AND" section. Where I would have suggested an "EITHER". But your suggestion is better. 😊
    Stacona
  • Weekly Erda Much Needed Improvement (URGENT)!

    Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interactive. To clarify, this isn’t a Reg vs. Reboot issue. What Heroic asked for was to replace the 600-energy daily, when ran a second time or more times, with an option to choose between earning either the 600 energy or an amount of fragments when ran a second time or more times.

    Now, the change to make it weekly is fine. But on top of that, they’re removing the option to get energy as well when ran a second or more times. Ignoring what Heroic asked for and gutting Interactive as well. And as a cherry on top, they’ve made it once per account instead of once per world. This design choice would make sense only if the goal were to shove the Sol Erda Booster down our throats, but we’re not buying that.
    Dnaman101