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Aggraphine

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Aggraphine
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  • Where to find monsters in the low level 23X range?

    Mawg wrote: »
    Aggraphine wrote: »
    You do not need 23x mobs to grind effectively, especially because you actually gain less exp per kill the farther away you are from the mobs' levels. Exp over time > exp per kill

    Interesting. I knew that mobs more than 20 levels away give less experience, but had just always assumed that those 19 levels above me would give more exp than those at my exact level.

    Hmm, if so, why not just stay at scrapyard. Do Chu Chu monsters give more EXP than scrapyard monsters at the same level?

    Alloy Xenoroid DX

    Flyon

    Yes. They also have more hp, but that's offset by your arcane power. I'm not sure on the exact formula, but once you cross a certain threshold of arcane power above what a map requires, you start dealing bonus damage as well as taking less damage from the mobs.
    Mawg
  • Black mage Boss

    1. Yes
    2. You don't.

    You did read right that it was added as permanent content, but you're mistaken in the rest of your line of thought. The story mode was there solely for the event period. If you want to get there now, you'll need to be 250+ and have the ability to clear non-event versions of all the bosses we dealt with during the event. And yes, they are far more difficult in their permanent forms than they were in the event.

    And before you say otherwise, it was never said it would be added as permanent blockbuster content. It is permanent content, but very high-level endgame content.

    If you're itching to see how everything progressed, and how it all ended, I'm sure there are a plethora of videos on youtube you could look up.
    Simz
  • Tera Burning?

    Burning world, from what I've heard, was an awful idea.

    However, another tera burn, if gms follows along with kms on this, should be coming around summer. Don't quote me on that though.
    YinYangX
  • Seduce and reflect are the worst things ever

    Horntail's arms seduce, like AK said. However only chaos mode has damage reflection, and it's only on the two side heads. I believe left head does magic reflect while the right does weapon reflect.

    If you need help to actually see when this happens, here's a video that will help you despite its 2015 upload date.
    Fuhreak
  • Making a boss eater

    The biggest issue I've seen with the class is that its skills have high damage percentages, but low hit-counts. But if it's what you like then stick with it, I'm not here to convince you you're wrong.

    As for lifesteal, I can only think of three classes off the top of my head that have passive, native lifesteal: shade, dual blade and night walker. One is a pirate and the other two are thieves.

    Shade's damage output potential is fairly middle-of-the-road, as most pirates tend to be, but has the added postive/negative trait of having literally one self-buff that's not a hyper skill and everything else being passives. Great time-saving if/when you die in a boss, but also means that their damage output is more heavily-reliant on equipment potential to see growth. I played one for two years, I would definitely recommend it if you were ever looking for something new, although I know the playstyle may not be for everyone.

    Dual blades and night walkers are your typical dps/burst dps classes. One's an explorer while the other is a cygnus knight. I'm fairly indifferent on the two of them, even though I play a dual blade myself.
    YinYangX