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Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
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As someone who played since 2nd anniversary back in the mid 2000's I can honestly say this game has come a long way! I migrated to Kronos (formerly known as Reboot) in 2019 from Scania.
… (more)The simplicity of progressing through the Heroic server's has has its ups and downs just like for anyone. However, in today's states of the game, there are just 2 things I think would be required to improve Heroic.
1. Transferable Fragments:
Fragments now, just like nodestones upon release, are a vital source of damage progression in all servers. Nodestones in reboot initially had to be broken down to then craft tradeable nodestones for other characters which was a very annoying way to waste resources just to help future mules/potential main swap. Fragments now in their place are completely untransferable in reboot as an etc item that is vital for things like the upcoming legion champ system and for the current Boss Mule Meta. There is no point in fragments being untransferable because of how long and how much investment it takes for all characters to farm. Yes, you can just make mesos and cube, but the point of fragments is also to provide a form of damage creep to make older content easier and newer content more accessible. By enabling transferability, you would not only older players, but newer players that have/will have resources to fund future characters in progressing on multiple characters. 6th job in itself is one of the biggest forms of damage creep making the experience better.
2. EXP Rates:
Older exp rates in 2019 were pretty good it was a time sync and required lot of damage to one-shot mobs, but I do not want to ask for 5x hp for 5x experience. With the addition of Janus increasing the passive experience gained as well as its ability to make mobbing easier has allowed all players to make progress despite class desparity. However one problem remains with Janus. The work it takes to get lvl 30 janus is tremendous with its cost to upgrade. Janus alone also does not come close to the old experience rates we initially had before KMS changed them. Not to mention unlike regular servers, we have less access to EXP multipliers whether it be coupons, burning (firestarter ring service), frenzy and the new chains of resentment. A possible solution would be giving us not the 5x exp rates but providing atleast 1.5-3x the current rates to aid in the leveling at all levels. This is especially important since a lot of the damage you gain against bosses in heroic are from being 1-5 levels above the boss you face. With the cap being lvl 300 and the exp required to lvl post 260 doubling every 5 levels, buffing the passive exp reboot obtains per mob kill would not only motivate players to train, but improve the experience for boss mule meta & legion champions. OR add more access to exp multiplies atleast
(also older days had 2x events every other weekend which stacked with coupons but that doesnt happen anymore)
Please Inkwell and other developers, These are the only improvements as someone who loves this game would love to have.
Thank you for your time.
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Heroic World needs to be able to transfer fragments between characters... Is there any word on this happening to aid in the progression of the Legion Champion system?
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Like Hlucid, Hwill, Hdamien, and Hlotus, Hellux should have a chance to drop every piece of equipment aside from only being able to purchase them because it taking 20+days for one piece of
… (more)superior equipment isn't really that motivating but it feels like people are forced to just because it's their only option in improving their gear through starforce. Another way of improving Hellux would include lowering the costs of each tier of equipment down to make it more reasonable for players at all levels because examples like the equipment of Lotus and Damien require weeklies to be done multiple times, there is a way to bypass this by being able to pass the faint sigma stones and diffusion line energy cores through storage. Allowing easy and normal Gollux to drop coins (like 0-15) would be of great assistance to lower level players. Overall in comparison to other bosses that provide late-endgame equipment the number of coins needed, the cost of equipment, and the drops for Gollux gear can be improved more to help players at all skill levels. (less)