What is needed is full server merges. No alliances, no transfer event periods where you have to choose between leaving behind a dead world, or your storage space and monster collection progress. Actual, full server merges, and nothing less.
I'm not against this at all, but this requires a great deal more effort. I'd rather they did the alliances now and sorted out the full merge later.
Is it in your opinion that with these items players from non-reboot would be allowed to hit 275 faster (than reboot)?
I'm not sure on the availability of these items. I know you get at least 2 free per month from rewards.
But not sure if there are pay2win versions of it. As much as I dislike pay to win stuff, why aren't the pay to win servers being allowed to pay to win?
It seems a bit weird to just suddenly change the rules.
If you're going to let players pay to gain advantage, let them pay to gain advantage?
Reboot should still level faster from 250-275 even if normal servers could have 2x coupons.
The underlying issue is the massively higher base exp which cascades into every additive bonus.
Sure if we could have 2x coupons we get a bonus line equivalent to the exp of the mob but our HS, spirit pendant, legion grid, runes, potions, mvp, class-specific buffs are still going off the low base exp. These are all 2.3x higher in reboot.
If we want to bring reboot and normal closer together normal servers also need high hp high exp mobs as options. Note I did say *if* we want to... do we? It's up to nexon mostly but the players should also speak up.
At any rate the two servers aren't even close in exp rates and putting them together on the ranks is laughable.
To allow players that are strong enough to grind effectively but are limited by the low HP of normal world mobs there should be "high difficulty" or "high hp" areas.
Currently reboot has access to monsters with higher HP than normal servers and 2.3x the base exp. Normal server should be given the same opportunities to grind at high speeds if they are strong enough to do so.