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JushiroNet

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JushiroNet
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  • [MS Livestream] Teach Me How To... Schedule!

    big fan
    Yonax
  • Specific time of day event Schedule

    foreword: this has absolutely nothing to do with UTC, I don't care what time the server uses.

    Problem: events are locked to a specific time of day (ex. 9am-9pm). I believe this is designed for regions like kms/tms/etc that only server one local time zone and thus this covers 'normal playing hours' for all members of that region. We are GLOBAL maplestory though and so 9pm may be the normal time to wake up for some users and they will not be able to participate.

    Solution 1: Option one is to allow these types of events to run all day, thus allowing everyone to participate.

    Solution 2: Given that a 9am-9pm time frame is about half the day, these types of events could be spread out such that they still are available half the day but are available to more people's specific time zones. Ex. 00:00-3:00, 6:00-9:00, 12:00-15:00, 18:00-21:00.

    Some specific events that are limited by this:

    Eluna (or so I am told)
    2x weekends (but you've already solved this by spreading them out all day, why not do this for the rest?)
    Flag race
    GM balloon spawn time for monster collecting event
    edit: forgot kritias invasion : )
    ...and many more future events.
    FennekinWizardBeauPetalmagicsparebladeCigraeAKradianRollsDontEatChalkEyjafjollSherri
  • Stuff for next ‘A Better Maple’

    Suggestion to improve inventory usage/clarity.

    1. Move cash shop equips to the CASH inventory. Sure they're equips but we have a ridiculous amount of space we don't use in the cash tab. This separates covers from real items too.
    1.a) I imagine you can make this work for legacy items (that are already in equip) by placing them in the cash inventory when removed.

    2. To improve clarity for which items are already equipped and no longer tradable perhaps write untradable on them? Alternatively they could be use items that create the cash item. Use items are the tradable form, cash items are untradable.

    3. As a player convenience make all cash covers movable to the cash shop's inventory. Do they really need to be locked to your character?
    iluvsunSlicedTimeIts2Sharp4U
  • Mechanic: make Homing Beacon a toggle on/off skill

    it would be nice because of how annoying it is to activate them but I am not a mechanic main so idk.

    Do mechs like how it is?
    StigHelmer
  • Stuff for next ‘A Better Maple’

    after thinking about it, I think I personally would rather skip flames in favour of bringing nebulites up to their level.

    - release S rank nebs (optional)
    - allow multiple neb slots 2-3
    - make nebs entirely untradable and fused with mesos only
    - add random A rank neb boxes where flames are normally sold in events/persistent shops/drops etc

    As an additional power up to get us closer to kms: add >15 starforce. Either a weakened version capped at 20 like ems had or the full 25 star.


    Should probably also consider removing flames from ems. I guess I don't really care about this since I am not there but I can imagine it's causing imbalances that won't be solved unless removed (or adding flames permanently again)


    Even if my specific idea is passed over, nebulites are in a very bad place right now and need a revamp/update. They're far too rare (just ask rebooties) and even in non-reboot they're so rare that 25% boss nebs are >15b now in bacon.
    SlicedTime