[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.250 - Mayple Island Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

AznboiE

About

Username
AznboiE
Joined
Visits
1,985
Last Active
Roles
Member
Points
3,445
Badges
13
Posts
519
Birthday
May 9, 1996
Personal Quote
Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • Add miracle circulators to Rewards shop

    add (x5) miracle circulators to reward shop every season, since these do not allow the ability tier to be lowered, is on the same level of p2w as a cube.
    Rolls
  • Events which should be extended due to downtime

    Alimony check for stress caused from constant channel crashing
    krsk
  • Add Legion Grid Slots

    Ironically, my biggest issue with Legion is lack of optimization. Legion grids are very tedious to set up to begin with and when I play a character that has a different main stat as the one my Legion grid is set up for, it's really stressful to reorganize the grid to better suit my other character where it was easy with character cards (only switching out mainstat cards and less than a handful of others).

    So my suggestion is to add Legion Grid Setup slots that allows players to create more than 1 legion grid that can be swapped out at will to fit whichever class they're playing.

    The minimum anyone would need is at least 5 slots- 1 for each class type
    JettLuvsUSlicedTime
  • Thank you for the smug face royal

    tytytyty
    JettLuvsU
  • Nodestone Hot Time Events

    I'd like to see a hot time event where Nodestone related things are enhanced.

    For example: Raising chance of nodestone drops by 20%~50% of original rate.
    Double Shards received from disassembling nodes
    Node EXP Doubled (or high level node exp requirement halved (as in nodes level 10 in up)
    Increased chance to only get nodes your class can use.
    Allow nodes to combine with any same type nodes for a quarter as much exp as when enhancing with the same exact node. (Same type = enhancement + enhancement node/Skill Node + Skill Node. =/= Skill node + Enhancement/ vice versa)
    KerBansotRollsSlicedTimePetalmagicIts2Sharp4U