[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

AznboiE

About

Username
AznboiE
Joined
Visits
1,985
Last Active
Roles
Member
Points
3,445
Badges
13
Posts
519
Birthday
May 9, 1996
Personal Quote
Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • Make bullets optional for Mechanic and Jett

    Bullets are a projectile item similar to Throwing Stars and Arrows, yet unlike those items, only 1 class can/has the ability to use them and that's Corsair. Bullets are seemingly invaluable because of it, though they are also rare (mostly because they are ignored by players that aren't playing a corsair and don't loot them/drop them upon looting them by accident), and thus is the only reason why high-end bullets have any and high value. It would be a plus if all gun classes used them even if they aren't required, because not only would demand increase, there would be a slightly bigger market for them now that more classes "need" them. The other classes that can potentially use bullets are Mechanic and Jett, both classes which are at the bottom of the barrel as a choice to most people who want a class with decent damage output. High end bullets only give around 20 attack which is a nice small boost to these classes and probably still won't make their damage stand out against others, but it helps by not making bullets extremely limited to 1 class that rarely anyone plays.

    Cost for bullets may go up, but that is countered by more players seeing that these bullets are going up in value and may reconsider dropping bullets with value to the market.
    Fuhreak
  • Help From Above is a laggy mess

    Aggraphine wrote: »
    I'm especially fond of getting that really nice delay where you clearly didn't hit something but it still bonks your cargo, and points, off.

    I didn't need those points anyways.


    Also this severely hinders the rate that players that cant access tenebris yet because it takes away from the rate that they can gain points quickly without relying on elites and soldier saving.
    Fuhreak
  • Ideas for next Crossover event

    unpopular opinion but I think we could try getting a GMS exclusive crossover with RWBY. Though I'm not a big RWBY fan in the slightest, it seems like something GMS could partner with among all other choices. It's also really easy to design events with like a grimm hunt dungeon that replaces bounty portals where you can fight in stages clearing grimm monsters and a final stage boss that give chairs that you can get that lets you sit with 1 of the RWBY characters and a rarer chair that has all members of team RWBY huddled around you (uwu) that can be obtained from the reskinned Inferno Wolf dungeon. Keep cosmetics that let you dress and change hair and face to look like members of team RWBY and stop adding your own junk in the crossover style boxes that are only LIMITED and aren't going to be seen again when it's over.
    YinYangX
  • Jett's Turret Deployment summon not based on range

    Jett's 3rd job summon Turret Deployment is out of date compared to other summons of regular jobs that have been changed to deal damage based on the players range rather than whatever it was based before. Jett's Summon has not changed post release of that update nor has Jett's Flash Jump had delay decreased to enable ease of using skills in the air much faster upon use like every other non KMS class that had a flash jump skill has had. The main priority of my thread should be focused on Turret Deployment as it would considerably increase Jett's DPM by changing the skill to be based on player range but reducing the delay of Jett's flash jumping skill as well would be appreciated.
    JettLuvsU
  • Increase nodestone drop in later Arcane River area

    All they should do is have that effect only apply to those who are 211 and above, not everyone including those at level 200-209+ as they don't have other sources to farm nodestones from other than buying them and doing events, but I do welcome the change to improve the drop rate of nodestones that scales up based on monster level rather than keeping a flat rate for every single enemy.
    YinYangX