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AznboiE

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AznboiE
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Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • Create a 5th job skill!

    Skillname: Purification
    Class:Bishop

    Description:Use the power of light to enchance your abilities.
    Lvl 1Duration 40 seconds
    Increases m.att by 30%
    Angel ray damage increased , light beams shoot out homing on near mobs when angel ray hits.
    Trigger chance: 30%
    Genesis enemie hit count increased
    Big bang range increased
    Bahamuts effect increased.


    sorry I thought of this



    My ideal 5th job skill for Corsair would be the ability to clone their main weapon to do double damage (through doubling attack count). I see KMS recently added a skill that is like this for all pirates though seemingly half assed.

    Once the buff ends the two guns merge back into one and the heat created from the two guns doubles as it becomes a single gun, making it slow to fire (you see ivan, when gun is smoldering hot, take time to fire unless you want gun to become grenade.) -2 attack speed for like 30 seconds after. Buff duration:30 seconds cooldown: 60 seconds.


    I'd also like Corsair to have an "ammo selection" skill that drastically changes how Rapid Fire and a few other skills looks when using it. It turns Corsair into a Bullet Hell-esque class.

    Ammo types: Grapeshot (spread), Incendiary (elemental), and Barrier

    Grapeshot basically increases number of enemies hit to 3, but can hit the same enemy more than once (like spread throw mixed with Hayato's op 1st 5th job skill) but changes RF's initial damage to 150%

    Incendiary opens a sub option to either explosive rounds (fire), corrosive rounds (poison) or Ice Shards (Ice) which causes a burn, poison, or frozen effect. Fire deals 100% DoT and can spread to nearby enemies that come close to the enemy on fire, -10% DoT per extra enemy effected. Poison does 300% DoT. Ice slows enemies at 5% chance with up to 4 cryogenic stages. 4th stage immobilizes (binds) the target for 5 seconds before melting. Chance to freeze decreases by 1% per stage (2% chance to bind, 1% chance to increase bind duration) but the first 3 stages stay until the target is killed.

    Barrier creates a bullet shield for every 16th shot of Rapidfire which decreases damage by 30%. Up to 8 bullets can be created at once and a bullet is consumed upon taking damage.
    foussiremixMageOfBattlesKitepyroDarkPassenger
  • Occult Cubes as boss drops

    Peep wrote: »
    I'm shocked people are voting no. I know we can get master craftsman cubes from bosses (not so much due to the massive drop rate nerfs) but having occult cubes as an extra wouldn't be bad.

    But you can get them so easily from doing Monster collection, which is why I will also vote no. I get so many that I just waste because they aren't even tradable. I don't see the point in them even being around anymore since Epic Potential 50%s are easily obtained from Elite botters bosses. Would be nice if they were changed to allow a tier up to Unique but lesser than Master cubes, which are already low chances, might I add.
    Eyjafjoll
  • If my HP is 100% and use a +hp buff, keep 100% HP

    hold-all-these-limes.jpg
    Why can't these thread titles hold all my letters.png

    Basically what I wanted to title the thread was "When using a max HP increasing buff, it should recover some of my HP to match the percentage that my current HP is," so basically if your HP is at 100%, and you use a HP buff to increase your max HP by something like 30%, you should still stay at 100% HP. Reason why I'm making this suggestion is because a class like Corsair randomly gains HP buffs through RNG which is what 40% or more of what Corsair's buffs consist of. And if I rely on RNG and somehow get an HP buff while bossing, and the boss uses an %HP attack that does more damage than what my HP is vs how much my Max HP has just gone up, I will die.
    ZephyrusSpring
  • Corsair Summon Reorganization fantasy

    Part One Scurvy Summons (includes All Aboard and Ahoy Maties)
    As a recent Corsair main I have reached an epiphany on how this class can be improved as a summoner. As a Captain (what the class is called in Korea), Corsair has a summoning pool of up to 2 crew mates, and a Captain is only as great as his/her crew, which in Corsair's case is terrible. I'd like to improvise on the subject to beef up Corsair's crew mates to be nearly as dependent as if they were real party members.

    Scurvy Summons starts out as a 2nd job corsair skill that summons a single crew member out of 3, that deals 230% damage 1 time, The damage output of these summons aren't all that bad, it's just that the summons can never move far enough to hit something before being forced to teleport back to your player. I'd like to fix this by adding a summon management UI that operates similar to Wild Hunter's Jaguar control UI. The UI will be far simpler, however, with only two modes: Patrol, Support, and Bodyguard mode (3rd mode unlocked at 4th job).

    Patrol mode allows summons spawned via Scurvy Summons to freely move on their own on a single platform without teleporting back to your character. This helps a lot in training areas that are extremely big and increases crowd control overall for Corsair. Crew members final damage will increase by 30% in this mode and gained from maxing Ahoy Maties, though the status ailment effect of All Aboard will only apply in Bodyguard mode.

    Support mode is essentially Scurvy Summons as it is now, summons two summons to nearby to attack monsters around you, except the passives gained from Ahoy Maties will be amplified or add new effects. Note: increased stats/bonus effects and damage reduction only applied in Support mode and reverted when using the other 2 modes. (ahoy maties' summon damage boost does not apply to this mode)

    Murat Critical damage boost 5%>8% + Remaining cooldowns of all skills will gradually decrease by 4 extra seconds for every 3rd second of cooldown that goes by (1, 1, 5, 1, 1, 5 : total of 14 seconds pass within a 6 second period). Summon's damage decreased from 500% to 350%
    Valerie Critical rate boost 15% + recover 5% hp/mp every 8 seconds while summoned. Summon damage decreased from 560% to 400%
    Jack: HP/MP 30% +30 speed > 20% dodge chance added. Damage reduced from 320% > 220%.
    Cutter: Damage intake decrease: 15% > + Will act as bodyguard (see Bodyguard mode) but doesn't die until summon duration ends/ scurvy summons is reused. Damage decrease from 480% > 300%

    Bodyguard Mode (unlike the other modes, unlocks at 4th job via Ahoy Maties) Summons all 4 crew mates at once to protect you from fatal attacks. While this mode of Scurvy Summons is up, Cooldown and Summon duration is tripled (360 second duration/cooldown) and the cooldown of Scurvy Summons can not be decreased, yet summon duration increase still applies. Each crew member will absorb abnormal status from you and can not absorb more than 1 at a time and each status effect will last 30 seconds and be unaffected by abnormal status duration reduction, and protect you from attacks that could kill you at the cost of their life and cant be re-summoned until cooldown of Scurvy Summons ends. Total damage of each crew mate cut in half. (blocks 4 fatal attacks and up to 4 status effects) In this mode, status reduction boost from Jolly Roger is nullified.

    Please bare with me as these new enhancements may seem overpowered and I tried countering it by making sacrifices to damage output of the summons and reduced/removed their and corsair's abilities.

    Part 2 Octo Cannon and Broadside
    These summons' damages I feel are okay however their summon duration suck eggs. I feel like they can be overwhelmingly increased and still only be "okay."

    In short, I'd like to see Octo Cannon and Broadside's summon duration increased from 30 seconds to 120 seconds, and the cooldown of Broadside be increased to 180 seconds. I haven't done any much math to calculate cooldown with nautilus strike's cooldown reduction to this skill when cast so I'm sure there would still be lots of summon room if the cooldown was only increased to 180 seconds (automatically turns into 90 seconds after Nautilus Strike).

    Part 3 5th job new summon idea: Terror of the Seas

    I had this fantasy moments prior to starting this thread where it would be epic of Corsair to have had a skill that summoned the almighty Pianus, where Pianus appears as a full map skill and take up a quarter of the screen and attack random enemies on a single platform with his mouth beam or weight drops for a couple of seconds before receding into his cave.

    latest?cb=20091231123822
    (Pianus)
    SlicedTime
  • Make misc. items translucent

    Please make Misc. items like generic monster drops translucent so that monster drops people are trying to obtain while farming in areas where generic misc items like "Orange Mushroom Cap" for example, are slightly see through to see more important things like equipment, scrolls, spell traces, etc.
    pandabunnies