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gamechanger

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gamechanger
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  • Mobs

    You can track your damage per second via the battle analysis system. Click on "menu", then select "Battle Analysis". Then click the green button to start analyzing.
    The analysis will record your total damage, your average damage per second, your acquired mesos, your total EXP, and your average EXP per second, as well as the amount of damage dealt by each skill.
    The Battle Analysis doesn't save history.
    It also doesn't count kills.
    If I want to know how many snails I've killed over my entire Maple history - or how many times Chaos Zakum stomped me dead - there's no way to do that.
    It sounds like the sort of thing that should be in our Codex.
    The codex would be a great place for this, or the monster collection (since it is maintained by KMS, at least it gets updates)
    mork
  • Adjusting the restrictions for the Magnus boss

    I honestly have no issue with carrying 2 extra people and wait till 15 min

    I have tons of issue with the inconsistant mag glitch that keeps happening for reasons not entirely known.
    basically raining 10x more meteor and kicking you out on revive.
    Not being forced to wait 15 min lowers the chance of that happening in a run. Not being forced to have 3 party members (if you don't need them) lowers the chance of this happening during a run. Loosening or even removing the restrictions will help immensely with the glitch
    July
  • Please, BAN BIG CHAIRS to be used in FM stores?

    Of course the chairs would be a non issue if they were always forced into the lowest layer and were drawn behind everyting else (and if they didn't come with animations)
    Lilyflower
  • Really appreciate the SavageAce blog posts

    Its nice to see you doing this for the V update. Hopefully this can continue with 1 or 2 blog posts for each big update that comes to GMS (or ideally every update that comes with a lot of content/QoL changes). It doesn't take much work on your part but it is much appreciated by the players (well at least a few of us at any rate)
    Lilyflower
  • Throwing up

    Interesting, but I feel like the implementation might be tricky. Depending on how well tuned the devs are to User-friendly design, the resulting control may be too unwieldy to use.
    It should be similar to orbital flame. You know how hurricane skills like QT, ishtar ring, rapid fire, hurricane have a slight "homing ability" so they don't just shoot straight forward and can hit monsters slightly above/below. The upward throw would have the same properties except it would home left or right.
    If it was implemented like Orbital Flame then I can support this idea.
    ShakaAlek