There are a lot of players, myself included, that wished our update schedule was closer to that of KMS (instead of being 6 months behind). There are a few advantages to being behind KMS in terms of updates, chiefly (and really the only one I can think of) is that it allows GMS to bundle several months worth of KMS updates into 1 or 2 updates for GMS, which gives NexonNA enough time to incorporate content from other regions. Don't get me wrong, I love that. But I still think it would be better if we could get closer to KMS's update schedule.
I propose that we shorten our update schedule by 1 week - 2 weeks each cycle depending on the size of the update until we are closer to KMS' update schedule. In about 6 months worth of updates (which should be just after the V update finishes if I counted correctly), we would be 2-3 months closer to KMS's update schedule than we currently are. Which would mean that we would get updates 3-4 months after KMS gets them instead of 5-7 months like it currently is. To me, the best would be to only be 1-2 months behind KMS, but I think 3-4 months is more realistic since it allows plenty of time to work on localization (ie translating and trying to make all the new content work with Jett, Kanna, BT, and Hayato). Hopefully in about a year though we could get to the point of only being 1-2 months behind KMS.
Such a change would come with several advantages
* Small updates would feel like less of a content drought Its true, sometimes we do get pretty small patches in GMS, and when that is the only new content we get for a month it gets old really fast. This would alleviate that by reducing the amount of time before we got more new content.
* We would get optimization patches much quicker I don't think there is a single player who would think this was a bad thing. Optimization is always good for a game, and the faster we get them the better in my opinion
* We would get requested features more quickly Some requested features did indeed make it into GMS first and then later KMS (damage skin storage comes to mind), yet far far more requested features make it into KMS first and then we have to wait 6-7 months to get it in GMS, which is torture. Being much closer to KMS's update schedule ensures that these requested features get incorporated into GMS much more quickly, which would increase the overall health of the game imo
There are more advantages to such a proposal that I won't list here to prevent this post from becoming too long. But I hope that you take this seriously and act on it NexonNA. I know that you probably can't affect your next two patches that are lined up, but from there I really hope you consider shortening the patch schedule in order to catchup to KMS.
I wasn't referring to them abandoning Pocket Maplestory, I was referring to all of the products they've put in MS that they have abandoned. Bits system. Monster farm. Star Planet. They have a great game with regular MS. If they would simply focus all of their resources on it then it would be amazing and they would be making all the money they need, but instead they waste a lot of development time on side projects and whatnot that will never get as much attention as they need to be truly great, all the while more or less ignoring the actual game.
"They" just create another one in seconds, but it doesn't become level 224 in seconds. It's pretty sad that enough bots get to such high levels as to "infest" the high-level training maps and hold significant positions on rankings.
This ^
It honestly isn't even that hard to get to those levels anymore. But yes, NexonNA is really bad at banning high leveled bots,
True, but not that fast. I've been playing this game for years and I'm only 211, trained for an hour earlier at deck 1 and got a whopping 5%.
If I see someone on the rankings w/ a gibberish name at 224 wearing a frozen set, what else am I supposed to think? It just screams bot. And at 224, it means they've been botting for a dam long while. Don't GMs have some sort of frequently hacked maps? Logically it would make sense for them to have one and to have it patrolled constantly.
I didn't mean to imply that it was easy to get to those levels, but if you do nothing but grind it doesn't take too long. Sorry for the confusion.
But we have reports of people getting to 200 in a matter of hours sometimes (usually with a burning event, but not always if they are rich enough and have parties set up beforehand), and people who can (and have) leveled from 200 to 210 in a single day before. Now just imagine that a bot who can play for almost 24 hours each day (allowing for some downtime on the bots end, and possibly intentionally logging out every so often so they aren't on 24 hours every day, IDK if they actually do this though) and how fast they would gain exp. Not too hard to see them getting to the 220s within a few weeks.
That doesn't make it ok that they get that high (much less those people who illegitimately got to 250), but its not that difficult for bots to get there anymore
Honestly this makes me sad. They would rather abandon what they have already worked on to produce a new product that they will likely abandon in a few months again.
I do not understand why they felt the need to do this unless sales were falling so much that they decided they needed those sales on cubes for a phone version of MS.