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  • ChairStory V: Design-A-Chair Contest

    The Power-Up Chair
    -Character Name : Kaerin
    -World : Broa
    -Location : USA

    Quest and Lore:

    With the release of the 5th job, the scientists of the alliance has been experimenting with nodestones in order to explore their skill and strength enhancing abilities. Their research has revealed that using nodestones produces a strange glowing residue. Everyone’s favorite fuzzy mechanic, Checky, thinks he’s found a way to harness the power of the left-over nodestone residue in order to create a device that will help to power up new recruits from level 1 to 200 in no time! There’s only one problem… Monsters have been eating all the nodestone residue collected by the alliance! Checky thinks the monsters who raided their stores looked about 10 levels below to 15 levels above your level… How serendipitous! Checky says that if you can bring him enough nodestone residue to power up the machine, he’ll give you a prototype version of the device. Time to get hunting!


    Version 5 of Checky’s power-up device features an ergonomic hover platform which holds the user suspended while the nodestone residue is used to power them up, a holographic TV to keep the user entertained, and a control panel on the side to adjust the settings of the machine.

    Hovering inside Checky’s power-up prototype machine, you feel incredible power coursing through your veins as a strength you’ve never known before begins to rise within you! This power… Could this be the true strength of a 5th job player? Or is that just your HP and MP recovering…?

    Chair Design:

    If the image doesn't load:

    I'd like to animate this chair to make the neon lines and V logo pulse as though there is a current running through them, make the character hover up and down a bit, and have the screens for both the hologram and the control panel change images, buuuuuuut, I don't really know how to animate things. I'd also like to make the little specks of energy float upwards in a spark or flame-like motion, but we'll see if I can get there. I am working on it though and if I can figure out how to do it properly, I'll create an updated animated version.