When ever i wanted to start MapleStory South East Asia (MSEA) Playpark Downloader, I always get this error message, http://i66.tinypic.com/29glxzt.jpg , why is that and how to fix this problem?
Yes. In the end if a game is unstable the code is to blame.is it the code? is the people behind the scenes just being lazy with patching the game up ?
do you just not care cuz people are still spending money?
( i no longer support the game with my money or time at the moment, as much as i want to join the game and try out all these new classes)
However just because a game has glitches/bugs/etc doesn't mean that the programmers on the game are bad.
More often than not programmers are forced under conditions which promote bad coding.
Nevermind the fact that GMS is a clustertruck of features slapped together to give us a "unique" version of the game.
It's just silly to compare the two really. Apples to Oranges.atm i'm currently playing a game called warframe. in comparison they have significantly less people working on their game yet they hardly ever have issues.
heck the patches are done in literally minutes (usually no more than 5 minutes) and WHILE people are playing the game.
what are they doing that nexon can't?
Warframe is a 2013 game made by a team of people who already had a lot of experience with the engine they created the game for.
These people are not only experienced in making games already, but most of the legwork was already done for them. (The engine)
MapleStory is a 2003 game made by a new company on their own custom engine.
The level of difficulty is much higher as well as code just gets messier and messier over time.
You're comparing a game that is only 6(ish) years old to a game that is over 15 years old.
Mindsets, Tools, workplace standards and more all play a part in how a game is handled.
Nexon might be a giant publisher/developer of games, but that doesn't change the fact that they're still working off the original base game from back in 2003.
You also have to consider that GMS has been developing along side though from a slightly different perspective since 2005.
MorningAfterSeven wrote: »Come on guys, remember when we had a 6 hours patch that turned in a 24 hours one?
Get some sleep, paint, read a book, find a partner.
Aggraphine wrote: »MorningAfterSeven wrote: »Problem here is a newbie would be literally overwhelmed by informations.
You don't have time to understand what's happening that you level up, and level up, and get a job, and level up, while hundreds of quests are popping up, plus events, plus dailies, plus "free stuff".
Exp points + exp + quests + skills + flames + rare-legendary-unique+theme dungeons + emobs + well, the list is L O N G .
Overwhelming.
If Nexon wants to put Maplestory back on the growing, they should make "beginner tutorial" theme dungeons, where stuff is explained slowly.
I had quite many difficulties to grasp Maple after my return post-BigBang, and I had thousands of hours of gameplay on my shoulders.
Do you mean like maple island that gives people the option to skip it?