[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Lucem

About

Username
Lucem
Joined
Visits
21
Last Active
Roles
Member, Private Tester
Points
650
Badges
6
Posts
8
  • Mechanic: make Homing Beacon a toggle on/off skill

    Since the Mechanic class got its remake, the problem with the Homing Beacon skill started making some players give up on the class because of the delay that it inserts on the character. If the player does not have a perfect conection with the server, the need to cast 2 skills in order to dish out the full damage of the class (AP Salvo + Homing Beacon) really slow down the character, making it attack slower and sometimes imobile. So the idea to fix it would be simply to make the Homing Beacon skill a toggle on/off skill, it would fix all the delay problems the class have at the moment while not making it over powered since it would not make it cast the skill any faster than it does right now. and would also not make needed an entire change on all jobs, since it would pretty much remain the same skill.

    EX: as the skill is right now - Homing Beacon (Active): Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy. Homing Beacons do not take damage even when attacking enemies with attack reflection. Homing Beacon can be used while using another skill.
    Level 1: MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once
    Level 15: MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once

    How it could be - Homing Beacon (toggle on/off): Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy. Homing Beacons do not take damage even when attacking enemies with attack reflection. Homing beacon will fire together with an attack skill thats aimed at an monster, consuming mana each time it fires, with a 1 second cooldown between activations (while using Heavy Salvo Plus, it will fire when enemies are within range while Heavy Salvo Plus is Active).
    Level 1: MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once
    Level 15: MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once

    All upgrades from 3rd and 4th jobs as well as the lv 150 hyper skill would remain the same as it would not need any modifications
    DarkPassengerSlicedTimeMorningAfterSevenStigHelmer
  • A Lone Mechanic cry (homming beacon issue)

    Ah the Mechanic, i love this class, we got guns, missiles, machines, robots and even TANKS. we get to 4th job and get our most powerful skills, time to shine with my tank and missiles! but no, while trying to use both AP salvo (Mechanic's bossing skill) and homming beacon (missiles) at the same time, the delay of the missiles slow down AP salvo by a LOT. i know that the Mechanic is by no mean a fast classe, but we can shoot 2 AP salvos per sec and when using it with homming beacon we can shot just 1 per sec, and sometimes not even that! why is homming beacon a active skill? it should be a "final attack" or a toggle skill, it would make it SO much easier for players who dont have a perfect conection (almost everyone). i know that nexon may never change it, but at least i leave this lonely cry here, how many Mechanic mais are there? not a lot im sure, so theres no rush for any changes. oh well, even with its problems i will stick to my lovely robot and be happy with its positives and negatives points.
    FuwaFuwaMech