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MrCoolCut

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MrCoolCut
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  • The Familiar Revamp and Reboot

    Hello! I'm AxeChris, a Rebooter. For the last few years, I've been pushing for an updated familiar system, mainly aiming towards a translated JMS system, mainly because of all the features they've added to it from 2011 to 2015. When Anna announced that we in GMS would be receiving a revamp, I was ecstatic. So much that I had dedicated much of my time to writing down explanations of both JMS and TMS's systems on a discord to help players better understand the major jump to the new system.
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    Flash forward to yesterday's video/guide being released. It quickly dawned on me as well as my other familiar-loving compatriots that this would not be either JMS or TMS's system merely translated, but a completely new system altogether. A fusion of both systems, even. Being able to summon three at once and utilize potentials along with multiple badges would be absolutely fantastic for Reboot! As I read aloud the post, my optimism slowly started to crumble.

    "Non-Reboot worlds only: The [Red Familiar Card], purchased from the Cash Shop, also has a small chance to immediately Rank-Up the chosen Familiar while resetting its Potentials". It had dawned on me that Reboot would not be obtaining the Red Familiar Card, along with the opportunity to buy [Familiar Slot Expansion Coupons] or [Familiar Breakthrough Cards]. My mind started racing. With those restrictions, Reboot's experience with this new system will be but a mere fraction of what normal servers would get. New players would only be limited to 100 slots overall, capped at level 5, and would be forced to start over from scratch if the familiar they worked so tirelessly on turned out to have a bad potential when they finally get it to Unique.

    I fear that with these restrictions, the entire concept of collecting and utilizing familiars will immediately fall flat on it's face and the meta will be to merely farm snail familiars for the ease of access and ability to easily start over from scratch if their unique potential is, essentially, crap. Familiar hunting would also be severely limited due to the fact that Reboot can't buy expansion slots either. If we're expecting to possibly have a maximum of 2,000 familiars, how could we cope with just 100 slots on average? I'm thankful that I'll have 20 slots to go with the 345 I have, but I feel this is terribly unfair to everyone else.

    I would like to request that [Red Familiar Cards] be sold in either the Cash Shop for meso, much like Red and Black cubes, or in the Roro shop, along with [Familiar Slot Expansion Coupons] and [Familiar Breakthrough Cards]. Doing so will allow reboot to be able to work on hunting new familiars, level them up, and ensure they have options for bossing, healing, IED, whatever the situation calls for. I'd like to see maplers show off their "Familiar Teams", each providing a role, as well as flexing whatever they got from hunting or booster packs. Likewise, with expansion slots, players could choose if they want to go deeper into the familiar system at their own pace, rather than just limiting themselves to only 100.

    Breakthrough Cards would also be a fine addition to Reboot. Allowing the level cap to reach 7 on our most treasured familiars would help us have longer farming sessions with them, have easier boss runs (if their scaled attacks are truly as strong as they claim to be), and again, to be able to show the world that yes, this player put forth the love and effort to get their familiar to a Level 7 Unique or Legendary rank. Something to aspire other players to work towards if they know the potential they have would help them immensely on their own goals.

    As of right now, there's a community of familiar hunters out there who feel the same way about these restrictions and I hope that they'll see this post and respond with their own concerns - It's a larger community than you'd think; There are currently 70 members in the Familiar discord, with more hunters joining the fun every day. We feel that this new revamp is a fantastic way to get people energized about familiars, but with the current restrictions in Reboot, it simply won't be as great. Adding the Red Card, Slot Expansions, and Breakthough Cards to Reboot would change the way things work way more positively. Complaints aside, I'm excited to see GMS receiving a new system, but I would be much more excited about using said new system if some or all of these changes were made for Reboot players.

    Thank you.

    It looks like a lot of time and research was put into this, AxeChris.

    Familiars have been a big part of my personal game play experience on reboot, and I really like where you are coming from and the points that you have brought up. Looking forward to seeing how this unravels.
    WONDERGUYJellylemon
  • Suggestion to make Reboot more fun for all players

    Fair enough! With how it stands right now, yea I don't think there is much I can do for productivity far as meso farming goes.. The last thing I would want to see is a game where everything to be handed. No sense of accomplishment would be super boring in the long run.

    I think the idea of restructuring the game, so that the gameplay people enjoy can be productive towards there end goal and would be beneficial towards people playing now and people trying out the game in the future. Like to optimize getting from level 1~30 will always be the same method. With that said why not buff some of the other routes that people may share more interest in doing.
    Vekilo
  • Suggestion to make Reboot more fun for all players

    Hello, long time mapler here. I've been playing for a good 5 years+ now. For the past 9 months or so i've been playing on reboot. I play a 210 merc and a 205 kanna.

    The majority of my gameplay for me and a lot of other people is farming mesos. I would say for myself I do this on my kanna for atleast 75% of my time on maplestory. I know for myself this isn't a lot of fun after countless hours and i'm sure i speak on behalf of a lot of other players as well. It gets to the point where most of us would want to watch a tv show or play a different game while farming.

    My suggestion is to implement a way to make just as many mesos in a way that would be viable for all classes. A lot of people who play this game enjoy bossing, event content, and then you have a few other people who will enjoy quests, training past 210, etc.

    So perhaps, increase the meso drops on other mobs that way it would even out with some of the higher tier maps for farming. Ex; Northern heights. I know myself if I made just as many mesos training my merc on a map with lvl 210 mobs has I would sitting at northern heights with my kanna I would enjoy the game more. And i'm sure there are other people who would share that opinion. Maybe consider cycleing back towards all the content that as been released in the game and readjust it so that you are able to give players enough motive and incentive to do the content that does not get done by anyone who plays this game. Maybe make it so that quests give out a lot more mesos, or some of the party quests reward you with items that sell for a bigger amount to npcs.
    Vekilo