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AznboiE

About

Username
AznboiE
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Birthday
May 9, 1996
Personal Quote
Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • That one Re:Zero female character looks cute

  • Re:Zero Cash Update - New Suggestions

    PissedOff wrote: »
    I'm a purely cosmetics chaser in this crossover event, so I'm supporting the idea for Surprise Style Boxes and Hair Coupons. They showed and quoted the usability of the hair coupons on stream - players shouldn't be lied to like that.

    What's even more disappointing is that the main site said that there would be "Re:Zero Hair Coupons" as well...

    Who knows,.. maybe they'll pull a Heroes of Maple on us and release the selective versions (re:zero only) the next cs update like they did weekly with HoM sets a week after HoM random boxes were introduced.

    I'm really glad I never cared for the anime anyways, I'm happy with the Meso Shop.
    DannyRose
  • Shadower gameplay improvements

    I'd like to start off with a suggestion to add a "target priority" option for Meso Explosion. Meso Explosion is a good skill when there's only 1 mob, but flatlines when grinding in a map with 10 enemies (max monsters hit) are in the attack range. It would be nice if there were an option to change the target priority settings to fit the player's surroundings.

    When- Right clicking the skill Meso Explosion, you can change the skill's target priority.
    Default target priority is to just hit up to 10 mobs randomly with some mobs getting hit 2x or more (with up to 20 projectiles). Skill damage changed from 100% to 150% per shot, damage increase per 5 mesos removed. Will now instead give the player a buff that increases final damage based on mesos exploded (1-20%) for 10 seconds. - EDIT The skill can not be refreshed if exploding meso amount below that which gave you the current buff, but can refresh if mesos exploded is more than mesos exploded that gave you the current buff. This is to avoid fluctuation between random amounts of Final Damage being buffed overtime.


    Right clicking the skill once changes target priority to only focus on 1 mob. Mesos that remain in the air after target dies will disappear rather than seek another enemy.

    Right clicking again will focus on 1 mob at a time, but will attack an additional mob if the original target dies while there are still mesos in the air. Target is decided based on target with lowest HP (Based on % HP remaining).

    Right clicking an additional time will reduce targets from 10 to 5 to concentrate more damage to fewer mobs by decreasing spread. Initial skill damage is reduced by 20%. (130%)


    -Into Darkness seems to have a problem with detecting a target even when the assumed conditions are met (monster is facing away/you're behind the target, and is a certain distance away from other enemies?) and needs to be looked into. I have to mash this skill a lot of times before it actually works.

    -Would be great if skills could be linked in-between usage of Boomerang Stab. Faster links being that being used with Double Stab, Steal, and Midnight Carnival, while slower-yet-faster skill links being with savage blow, assassinate, and Phase Dash.
    Zygarde
  • Why is picking classes so hard to do!!!!!

    To answer your question, it's simple. There's too many classes that exist. Nexon could have applied skills from non explorers classes and just gave them to their fitting explorer class, further diversing the gameplay for the current 3 (or 2) final job explorer branches, but instead over complicated the game (while being smart about it through releasing several untradable top tier gear) and just spit out a bunch of new classes.
    I was honestly fine maining paladin until after they got nerfed post red and since then i've been exploring classes every now and then but I seem to have finally found my place as a Blaze Wizard.

    imo of your 3 classes, I prefer Hayato because they're warriors but behave like thieves. Not exactly mimicking a hero, however, but the warrior type in general. So it's in between the spectrum of maining a db or a hero. You get thief dodge and warrior strength (which gives u def which helps you gain damage % from Shimada Heart.

    The problem is (for me) that they're so lousy pre-5th job and after obtaining hypers that it's up for you to decide if getting to 5th job is worth it (and it is for most), but even at 5th job JMS overcomplicated their node stones and gave them almost 2x as many nodes to RNG for and nodes for weaker versions of their default attacking skill sanrenzen, making it harder to get the "perfect" node combinations.
    GentleScout
  • How was your IGN invented?

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    I like to cosplay characters that I see in Anime
    AlexFJettLuvsUSorrowLusttouOneLetterArwoofoussiremix