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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Closed Jett Bugs that need to be addressed
Comments
I will be going through this very soon, if I need some more info I will let you know!
i'd say we need a Whole patch just for this lol
Next Patch title: Jett: The Rebirth of the Space Cowboy.
PurpleScar
135 Jett
GMS Reboot
This bug was the only bug that has been fixed since the last maintenance, there is still a number of bugs to go... another bug i remembered was
[5th Job] The skill boost node "Starline One Final Damage" boost node actually affects the "Starline Four" skill
This needs to be corrected because that is a huge problem for a number of new Jett mains starting out who mess up their node composition because of this misprint.
Another bug I've encounter with Space walk is that when you try to use it twice very quickly, (hence pressing the input for the second jump too early and therefore getting no second jump), your next use of Space walk will go really fast and only allow you to use it once (second jump is disabled for some reason), it almost feels like the old one. Then it goes back to normal. It's really weird. Really easy to reproduce too.
[1st job] You can no longer vortex jump out of Star line 1 after learning Star line 2.
[3rd job] Not having enough points to max out every skill while there are points left over in other job advancements.
[3rd job] Cosmic upheaval sometimes fails to pull monsters when another player is present in the map or near the target. However, when it does succeed, there is a chance the mob would return to it's initial position. This results in monsters walking through the air and me accidentally killing my friend hanging on a supposedly safe rope
[5th job] Suborbital strike can't hit some things. Examples include horntail from from certain spots and gollux gem.
[5th job] Falling star boost node shows starline 3 instead.
Job rankings in Mulung dojo don't work for jett.
BUMP
My Jett doesn't get the maplehood watch quest.
This wouldn't be as funny if it hadn't been addressed and referred to as "very soon".
I wonder if the Jett "buffs" are going to be fixing half of what is on this list.
I'll keep necro-posting until the bugs are solved.
Actually, it would be best if we start a more recent list rather than updating this outdated one.
It cuts down on confusion for the debugging team and everyone has a more concise list of reported issues.