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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Event feedback -- let's sum things up
I've been perusing a lot of criticism about recent MS events (including one that I posted a year ago) and I've come up with a reply to all of them:
The underlying problem is, frankly, that maplers have been spoiled by Nexon having created too many events. 10 years ago when I first started playing, we were lucky to get 1 or 2 events ALL YEAR (compared to the 3 simultaneous ones currently going on). There were no Hot Weeks, no Sunny Sundays; just a Christmas/New Year's event and a Maple Anniversary event.
Bottom line guys, be happy you have so many events as it is because we older guys didn't have them for the first few years.
Nexon, consider perhaps making fewer, more in depth and engaging events that last longer and allow player to reap better rewards rather than shorter events with trifling rewards.
I want to hear thoughts from players and Nexon on this one.
Comments
I think what Nexon really needs to do is push party play a lot harder.
Make some of these events reward players more for being a little social. Even if only for a few minutes.
If we got an event that lasted all season and had a higher quality than the current events, I'd be in favor of less events, however...
As of right now, while I like the idea of events with more depth/engage, I don't think Nexon should do anything to risk hurting the already low player base.
That's it I don't have anything else to say.. you're just right.
what ever happened to party play zones? zones like lion heart castle and stronghold were the main reasons that I played this game and now there gone. The only reason that I still play this game is because my brother plays.
They still claim to exist when you enter the maps, but I don't think the bonus actually applies anymore?
I'm not entirely sure, as it's basically impossible to find a group of people who don't just solo-play.
If we want party play back, we need to show Nexon that we want it back.
Make grind parties, level up mules in parties, etc. It might be slower, (it doesn't have to be) but it's a lot more fun.
I'm really not sure that the current event behaviour is beneficial to the game. If you use Fear Of Missing Out as something to encourage people to play, you end up with people that Actually Are Missing Out. Those people are getting a second class game experience which is substandard. And if you are giving out gameplay affecting rewards from you events, then you now need to balance the game between players with two different stat levels. Good luck with that mess.