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Check out the v.217 Sengoku Returns: Asura War Patch Notes here!
Increase Meso Drops for High Level Mobs
The game is suffering due to the huge increase in meso prices. People were reliant on buying mesos (nobody made them legit unless they were already huge fat whales and could kill the hardest bosses in the game each week)... now it seems Nexon has changed some things and there aren't really any hackers anymore since V213 or so. This is good for many reasons, however not for the market. Since people were so dependant on hackers to get their mesos, and now those hackers couldn't get mesos that way anymore as easily... the hackers raised their prices almost 10 times what they were (almost 20x from just a year or more ago).
People need more efficient ways to make mesos in the game. The game is all about grinding, adding larger mesos amounts for mobs that are harder to kill just makes sense. Being able to grind for mesos just makes sense in a game like Maplestory. If you notice, once you hit about level 100+ or something, the mobs all drop 1-2k mesos MAX... this is true for the remainder of the game, even if you were killing level 250+ mobs ( though I don't believe those drop ANY mesos...).
The community were in the hackers pockets... you can tell because the ENTIRE market shifted when the hackers raised their prices from 1 bil for a couple dollars to 1bil for twenty dollars or more.... the marketplace completely reflected that. It would be one thing if hackers raised their prices and the market DID NOT change... however, that was not the case... the evidence speaks for itself.
I vote we make mobs level 120-180 drop 5-10k mesos each and mobs 200+ drop anywhere from 10-50k each kill. I know it seems like A LOT OF MESARS at first. But come on, how else are people supposed to get them? Are we trying to play a game here or just make money? I can't tell anymore...