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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Unblock tunneling services for Maplestory Global.
Comments
you dont see all the botters everywhere ksing maps uneffected at all?
Also hackers use no delay hacks.
Some people need it, some people don't... it isn't because of some unaffected hackers that the issue should not be resolved.
just stop being dumb please.. your ping will stay the same.
First if my connection sends me all over the place to get to the Nexon servers then it is a garbage route. This is generally the case with people further away from the servers. You end up with so many extra hops before you finally reach your destination. People with low ping do not experience this as the servers seem to prioritize lower ping connections and either way you're going to have low ping if you live close to the server.
Now a tunneling service reduces the amount of hops therefore giving me a more direct route to the servers resulting in less travel distance. So yes a tunneling service does in fact lower your latency to a certain extent. As I said before the latency for someone from Aus is around 300-400ms due to bad routes to the Maplestory servers. This has nothing to do with our internet. It should be 170-200ms max to the west coast. The higher latency is due to the garbage routes. Tunneling service fixes that by bringing it back to it's correct values.
Understand now?
As for your silly region lock. You are aware there are loads of VPNs currently being used right? by none other than gold farmers. Of course these VPNs are not designed for gamers and do not support any game. So if someone from anouther country wants to play this game, they are going to do exactly that. Play the game. I also mentioned in my earlier post that the tunneling services designed to be used by gamers do not mask your IP address on login. Nexon would know exactly who's logging in and from where.
There's also people from the EU who have played in GMs for ages and want to stay on the servers. They would also benefit greatly from this as would East coast US players as the servers are hosted in the West coast they are at a tremendous disadvantage.
and also i am eu player myself i dont experience lag at all on US server.
But sure if u believe a tunnel service would help you. go get that permaban for abusing the rules.
The amount of hops between you and the server is not the "lowest already". Where are you getting your information??? If it was the "lowest already" I would be at 170ms and not 300-400. It happens with all Korean games and it's because Koreans develop their games for Koreans and Koreans only. Of course they eventually port the game out to other countries when they want more profit but they haven't developed their game to accommodate higher latency and a larger country so the majority get shafted even in the USA. Take Aion as anouther example. Horrible horrible netcode and garbage routes to the servers. Their servers are hosted in Dallas Texas and even people from the WC were getting upwards to 60-80ms ping because of garbage routes. Pretty much everyone besides people next to the servers use a tunneling service in that game to improve their latency. It halved it for that game.
We are not talking about lag btw. We are talking about response time. Here's a fun fact for you since you really don't know. Every 50ms there is a noticeable delay in any game. Since I've played a lot of US hosted games I've come accustom to being able to see what a 50ms delay looks like. It's game changing. If you're playing on the US servers from EU you are without a doubt experiencing delay, you're just inexperienced with this sort of stuff or you haven't been playing games on high latency long enough to know. If you ever get the chance do a test. Run dojo from the EU and then run dojo from the US. Even with the changes they made with the portals there is still spawn delay and entry delay which sets off the timer and if you aren't already through, the mobs do not spawn. It all adds up little by little.