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Boss crystals

LordG0lbezLordG0lbez
Reactions: 620
Posts: 4
Member
edited November 21 in Suggestions, Feedback, and Requests
Yeah, NO, revert this immediately there is no way you just punished your players for playing the game by limiting how much money they can make this is the most absurd thing i have ever seen in my life, this really feels like you actually do not like your player base, i have no motivation to do my bosses now besides loot, doesn't change the fact that i need money to upgrade my gear but now i can't cause i just got MY INCOME CUT DOWN TO 33% OF WHAT I USUALLY MAKE. I can not fathom how anyone in game developing could think that restricting in game money is the right direction to go. I've not been play for more then a year now since og maplestory and I've enjoyed everything so far but this, i almost wanna quit playing all together cause of this, unfortunately I've dedicated a lot of time in this game the past year and i don't want to see it wasted till I've at least accomplished my goal for this game. I truly hope I'm not the only one who feels this way and hope that maybe if we start an uproar about this they will fix it.
GerardTHBDnaman101
  1. revert boss crystal sell limit5 votes
    1. Yes
       100% (5 votes)
    2. No
       0% (0 votes)

Comments

  • GerardTHBGerardTHB
    Reactions: 320
    Posts: 2
    Member
    edited 6:04AM
    So I understand where they're going with this, by increasing the prices of the higher tier crystals, but the increases are so pitiful if you're not able to clear Hard seren and up. I can't, just barely hit Ctene level. So the result is you're decreasing the income of players unless you're on the higher end of power, which I cannot see it being a good idea. I need mesos to continue my progression, it's gonna slow me down considerably, and it's gonn take me a lot longer to match the endgame players who are benefitted by this change. And I doubt people on similar progression stages are drowning in money.
    Dnaman101
  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,621
    Member, Private Tester
    edited 8:50AM
    In my opinion they should completely remove limits to selling crystals.
    If you are willing to put in the time and effort you should be allowed to make as much as you want.
    No cap on how many you can sell, no cap on how many each character can sell.
    Dnaman101
  • StaconaStacona
    Reactions: 1,970
    Posts: 433
    Member
    edited 10:53AM
    They just need to increase cap to 14, you make the same mesos otherwise.

    They increased the mesos you make from normal lomien and up so you make the same mesos as before, just you fight less bosses for those weekly boss crystals. 14 crystals just makes it less awkward so people can still do hard hilla through normal lomien like they did before this patch.

    If the character is stronger than this, then you got nothing to worry about.


    The entire purpose of the change was for a time saving aspect, we just have Pno and Akechi which makes the early half of the bosses awkward since that is 14 bosses and not 12 bosses like in KMS.

    They forgot to properly localize the change.
  • Dnaman101Dnaman101
    Reactions: 2,125
    Posts: 246
    Member
    edited 10:55AM
    I 100% agree with these comments.
  • GerardTHBGerardTHB
    Reactions: 320
    Posts: 2
    Member
    edited 12:16PM
    Stacona wrote: »
    They increased the mesos you make from normal lomien and up so you make the same mesos as before, just you fight less bosses for those weekly boss crystals. 14 crystals just makes it less awkward so people can still do hard hilla through normal lomien like they did before this patch.

    If the character is stronger than this, then you got nothing to worry about.

    Maybe I'm misunderstanding what you said, but they did NOT increase mesos from normal lomien and up? Even Hard lomien prices remained unchanged.

    It's possible it was a bad localization issue, whatever it is something went wrong, this change is atrocious
    Dnaman101
  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,621
    Member, Private Tester
    edited 2:49PM
    Stacona wrote: »
    It appears that only Normal Verus Hilla and up were affected and not by enough to offset the difference. People are losing meso over this patch and meso isn't even the only issue, you will lose out on flames, cubes and whatever other boss items you would have previously obtained on top of the meso. It's a bad change and there is no logic behind it other than screwing players over.
    Dnaman101
  • StaconaStacona
    Reactions: 1,970
    Posts: 433
    Member
    edited 5:34PM
    Fuhreak wrote: »

    There is logic behind it. It is to save on time and keep the same mesos.

    It is a bad move and a very flawed fix to try to get players to graduate from certain bosses.


    What I would do is keep it optional where if you soloed a boss 10 or more times, then you can choose to auto clear and get the boss crystal, but if you want all of the boss rewards then you have to clear the boss like normal.

    This has no cap to it (outside of the 180 boss crystal account cap) and no mesos changes to the boss crystals, the player can choose to either take the mesos only and save on time or do the boss fight still for the extra rewards and boss crystal.

    This way players have the option to graduate from weak bosses, but does not affect their weekly/daily mesos, and for those that want to do every boss still are able to do that and not be punished for it.

    [Difficulty would count as a new boss despite it being technically the same boss to be clear. i.e. Need 10 Hard Lucid soloes in order to auto clear Hard Lucid, despite having 100 Normal Lucid solos already.]
  • Dnaman101Dnaman101
    Reactions: 2,125
    Posts: 246
    Member
    edited 7:18PM
    Just finished Daily/Weekly bossing (same bosses I do every week) and I lost out on about 36m which isn't all that much but over weeks of losing out on that it adds up.
  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,621
    Member, Private Tester
    edited 8:15PM
    Stacona wrote: »
    There is logic behind it. It is to save on time and keep the same mesos.
    This would be true if it was the same meso, but it is not.
    What I would do is keep it optional where if you soloed a boss 10 or more times, then you can choose to auto clear and get the boss crystal, but if you want all of the boss rewards then you have to clear the boss like normal.

    This has no cap to it (outside of the 180 boss crystal account cap) and no mesos changes to the boss crystals, the player can choose to either take the mesos only and save on time or do the boss fight still for the extra rewards and boss crystal.

    This way players have the option to graduate from weak bosses, but does not affect their weekly/daily mesos, and for those that want to do every boss still are able to do that and not be punished for it.

    [Difficulty would count as a new boss despite it being technically the same boss to be clear. i.e. Need 10 Hard Lucid soloes in order to auto clear Hard Lucid, despite having 100 Normal Lucid solos already.]

    I've shared this idea around before and it's something that most people I've shared with seem to agree with. Just let me instantly get the meso for bosses I can clear easily, I don't even care about the drops.