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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Yeah, NO, revert this immediately there is no way you just punished your players for playing the game by limiting how much money they can make this is the most absurd thing i have ever seen in my life, this really feels like you actually do not like your player base, i have no motivation to do my bosses now besides loot, doesn't change the fact that i need money to upgrade my gear but now i can't cause i just got MY INCOME CUT DOWN TO 33% OF WHAT I USUALLY MAKE. I can not fathom how anyone in game developing could think that restricting in game money is the right direction to go. I've not been play for more then a year now since og maplestory and I've enjoyed everything so far but this, i almost wanna quit playing all together cause of this, unfortunately I've dedicated a lot of time in this game the past year and i don't want to see it wasted till I've at least accomplished my goal for this game. I truly hope I'm not the only one who feels this way and hope that maybe if we start an uproar about this they will fix it.
Comments
If you are willing to put in the time and effort you should be allowed to make as much as you want.
No cap on how many you can sell, no cap on how many each character can sell.
They increased the mesos you make from normal lomien and up so you make the same mesos as before, just you fight less bosses for those weekly boss crystals. 14 crystals just makes it less awkward so people can still do hard hilla through normal lomien like they did before this patch.
If the character is stronger than this, then you got nothing to worry about.
The entire purpose of the change was for a time saving aspect, we just have Pno and Akechi which makes the early half of the bosses awkward since that is 14 bosses and not 12 bosses like in KMS.
They forgot to properly localize the change.
Maybe I'm misunderstanding what you said, but they did NOT increase mesos from normal lomien and up? Even Hard lomien prices remained unchanged.
It's possible it was a bad localization issue, whatever it is something went wrong, this change is atrocious
There is logic behind it. It is to save on time and keep the same mesos.
It is a bad move and a very flawed fix to try to get players to graduate from certain bosses.
What I would do is keep it optional where if you soloed a boss 10 or more times, then you can choose to auto clear and get the boss crystal, but if you want all of the boss rewards then you have to clear the boss like normal.
This has no cap to it (outside of the 180 boss crystal account cap) and no mesos changes to the boss crystals, the player can choose to either take the mesos only and save on time or do the boss fight still for the extra rewards and boss crystal.
This way players have the option to graduate from weak bosses, but does not affect their weekly/daily mesos, and for those that want to do every boss still are able to do that and not be punished for it.
[Difficulty would count as a new boss despite it being technically the same boss to be clear. i.e. Need 10 Hard Lucid soloes in order to auto clear Hard Lucid, despite having 100 Normal Lucid solos already.]
I've shared this idea around before and it's something that most people I've shared with seem to agree with. Just let me instantly get the meso for bosses I can clear easily, I don't even care about the drops.
Close enough is basically the same, but the problem with the cap is the forceful nature of it and not that it is off by a few mesos.
Where as optional instant clear after you have proven you can solo the boss at that difficulty let's the player decide how they want to play the game and what they want to do.
I wouldn't say clear easily, but clear competently and you know what you are doing - this is more for bosses like Chaos Gloom and Chaos Slime. Don't need to take down the bosses for any other reason than mesos if the rings are 22 stars already and you got level 4 of the special ring you want. Early game bosses eventually do become mindless super easy one shot bosses obviously.
A CTene Solo character would earn roughly 4.6b (Reboot) and now they will earn 4.1b.
This is almost 2b lost meso per month per character you had doing CTene.
Even if you make it the top 14 crystals like you suggest this is still only 4.26b meso, still 8% meso lost.
This is not nothing in a game where every meso counts. This matters.
This is also assuming that you solo everything. You're not considering the fact that you have to split these crystals with other players.
You are losing far more meso than these new values make up. I will take one of my characters for an example.
I do NKaling/NKalos/XLotus with a party. CTene down with a duo partner. Before this patch I earned 3.95b per week.
After this patch I will earn 3.18b per week. This is 20% of my weekly meso on this character just gone. This is nowhere near "basically the same".
This is over 3b meso per month that I have lost. If you're thinking that black mage makes up for it, you'd be mistaken. Extreme Black Mage on the old patch was worth 1.666b, on the one it is worth 2.5b. (Split 6 ways)
I'm still losing over 2b a month on this update. This is still 13% of my meso from bossing, gone.
I'm sorry, but you have no clue what you're talking about.