maplestory is a seasonal game like it always has been. right now school is in, it is a busy time of the year for younger players and older players alike. once winter break hits and 5th job releases it will pick up fast, then after christmas break it will peeter out and then pick up yet again for summer the usual peak of the maplestory season.
stop whining, everquest a game that is older than maplestory is still being played to this day with content releases on an even smaller player base lol.
Yeah because EverQuest Next was so successful just as Nexon is trying keep this shitty franchise alive with MS2, which didn't blow up in popularity as they hoped in Korea. EQ and MS are both in the same boat.
umm excuse me, the game is still hella popolur, also bosses like Hard Lotus, Hard damien, and the Future Boss Lucid are unsoloable. and plus we are getting a 70% pop incrise today so STOP YOUR WIWINING and get used to it andx go try to solo Hard Lotus in reboot you will fail completely and Utterly.
maplestory is a seasonal game like it always has been. right now school is in, it is a busy time of the year for younger players and older players alike. once winter break hits and 5th job releases it will pick up fast, then after christmas break it will peeter out and then pick up yet again for summer the usual peak of the maplestory season.
stop whining, everquest a game that is older than maplestory is still being played to this day with content releases on an even smaller player base lol.
Yeah because EverQuest Next was so successful just as Nexon is trying keep this shitty franchise alive with MS2, which didn't blow up in popularity as they hoped in Korea. EQ and MS are both in the same boat.
umm excuse me, the game is still hella popolur, also bosses like Hard Lotus, Hard damien, and the Future Boss Lucid are unsoloable. and plus we are getting a 70% pop incrise today so STOP YOUR WIWINING and get used to it andx go try to solo Hard Lotus in reboot you will fail completely and Utterly.
You want to know what happened to the "socialness"? The mindset that EVERYTHING must be taken on and cleared solo. Empress? Solo. Hard Magnus? Solo. Lotus/Hard Lotus? Solo. I'm waiting on a Damien solo at this point, then a hardmode solo. Every time there's something in the game that requires socializing and being in a party with other people, they sit there and cry about how they ought to be able to access it without the need for a party.
Common guys lets have fun. ill bet it going to be alot more bussy now and fun . Also Nexon is the best another Extention of this maintence is incomming x). Well done Nexon number 3 :P.
The game feels so empty now, if only you guys could have experienced 2007.
Why do you assume that other players didn't experience Maple in 2007?
Because 2007 is a long time ago, it would be more foolish for me to assume that they've been playing for that long.
Quite a lot of have and I feel like a large part of players these days play just because they always have played. I'm sad to say but I don't think Maple is a very attractive game for newcomers.
Yes, but thats EMS. EMS is more active than GMS. And yes I would love that population of EMS. the creation of new worlds are splitting the player base into small sections tbh. SInce, there are just so many choices to choose.
actually GMS is has more players than EMS, it's just that EMS only has 2 worlds while we have 17? or 16?
The game feels so empty now, if only you guys could have experienced 2007.
Why do you assume that other players didn't experience Maple in 2007?
Because 2007 is a long time ago, it would be more foolish for me to assume that they've been playing for that long.
Quite a lot of have and I feel like a large part of players these days play just because they always have played. I'm sad to say but I don't think Maple is a very attractive game for newcomers.
Yes, but thats EMS. EMS is more active than GMS. And yes I would love that population of EMS. the creation of new worlds are splitting the player base into small sections tbh. SInce, there are just so many choices to choose.
actually GMS is has more players than EMS, it's just that EMS only has 2 worlds while we have 17? or 16?
The reason why there is no socialNess is because everything is solo.
No. Everyone wants everything to be done solo. No one wants to party up for bosses. Can't be having any randoms getting that hella sweet loot from any boss.
maplestory is a seasonal game like it always has been. right now school is in, it is a busy time of the year for younger players and older players alike. once winter break hits and 5th job releases it will pick up fast, then after christmas break it will peeter out and then pick up yet again for summer the usual peak of the maplestory season.
stop whining, everquest a game that is older than maplestory is still being played to this day with content releases on an even smaller player base lol.
Yeah because EverQuest Next was so successful just as Nexon is trying keep this shitty franchise alive with MS2, which didn't blow up in popularity as they hoped in Korea. EQ and MS are both in the same boat.
lol seasonal game, pre unleashed it was popular all year around.
How can you say literally every online game is seasonal? are you crazy? That couldn't be more true. Many games have high population all year around , sure it might spike up a bit around holidays but they would stay way less dead than Maple. Also holiday seasons in Maple haven't been populated in some time now.
The reason why there is no socialNess is because everything is solo.
No. Everyone wants everything to be done solo. No one wants to party up for bosses. Can't be having any randoms getting that hella sweet loot from any boss.
And then Nexon goes and makes new content strictly solo. All the new "story-based" and "blockbuster" content is "One at a time! Leave your party!" Whatever happened to normal quest lines that you could do alongside your friends? I remember when ToT opened we took on it in groups that made short work of the 999-kill quests. I remember my best friend guiding me through the Phantom Forest and Crimsonwood Forest quest lines, and I remember passing it on by helping low levels collect the rare drops for the NLC quests. We still have party-enabled quest lines at lower levels, like the Fairy Academy and Gold Beach ones, and some older content like Grand Athaneum. But all the new stuff requires you to go alone into special maps and tons of cutscenes that even cut you off from guild/alliance/buddy chat for minutes at a time. If I'd wanted to play a solo linear adventure game, I wouldn't have chosen an mmorpg to begin with.
Honestly the game is dead boring and lost all the good stuff around 2011. the major pay to win aspect called Cubes and potentials broke the game utterly. if we had no chance of buying cube with real money the game would have been alot more appealing and not p2w. But as it is unless u pay 10k + dollas then forget doing bosses.
maplestory is a seasonal game like it always has been. right now school is in, it is a busy time of the year for younger players and older players alike. once winter break hits and 5th job releases it will pick up fast, then after christmas break it will peeter out and then pick up yet again for summer the usual peak of the maplestory season.
stop whining, everquest a game that is older than maplestory is still being played to this day with content releases on an even smaller player base lol.
Yeah because EverQuest Next was so successful just as Nexon is trying keep this shitty franchise alive with MS2, which didn't blow up in popularity as they hoped in Korea. EQ and MS are both in the same boat.
umm excuse me, the game is still hella popolur, also bosses like Hard Lotus, Hard damien, and the Future Boss Lucid are unsoloable. and plus we are getting a 70% pop incrise today so STOP YOUR WIWINING and get used to it andx go try to solo Hard Lotus in reboot you will fail completely and Utterly.
lol seasonal game, pre unleashed it was popular all year around. .
Except the post never said every game is seasonal. More like every game has a spike during holidays because school finished. This applies for every game.
@AKradian Just look at Root Abyss, people complained that you had to be in party to enter, now you can solo.... Well, trainning usually is solo too, i kind see 5job fixing some of that, look at Chew Chew island party quests, there are maps that can go in party since they got good spawn and are big as well.
Also I really feel this blockbuster thing, now you have plenty of em, and i do like the stories but i remember the old Korean Folk Town wasn't so focused on the story, now it's a blockbuster where they put a new character to go with you and just feels weird, yet the story is well writen, even tought the map is now better, i feel others places will go the same path, i just not that fan of reading stories....
I also find annoying how new bosses use the block-buster as a pre-quest, i remember you could help friends to finish the pre-quest, now you have to see the story to go to the boss, yet i see that Lucid in V uptate made a bit diferent, i don't know how it is, but i'm glady there isn't another block-buster and it' more similar to quest in game.
umm excuse me, the game is still hella popolur, also bosses like Hard Lotus, Hard damien, and the Future Boss Lucid are unsoloable. and plus we are getting a 70% pop incrise today so STOP YOUR WIWINING and get used to it andx go try to solo Hard Lotus in reboot you will fail completely and Utterly.
I hope you realize that Hard Lotus and Hard Damien is literally unbeatable until the damage cap lift 50mill -> 10 billion in V Update. Also that the only people who will ever come close is to the minority end-game players. This content won't be touched by a majority within the next 2-3 years.
Honestly the game is dead boring and lost all the good stuff around 2011. the major pay to win aspect called Cubes and potentials broke the game utterly. if we had no chance of buying cube with real money the game would have been alot more appealing and not p2w. But as it is unless u pay 10k + dollas then forget doing bosses.
I would argue that change was needed around the times before Big Bang. Maybe not to the extent that Nexon took such as introducing Miracle Cubes into Cash Shop, but Potential itself was a good move. Without that change bosses will only remain as raid party exclusive which a majority of the players haven't got to experience.
But I find it useless to argue "what if they took a different route?", since it's already history. It can't be changed. We need to focus right now what the core issues are.
The reason why there is no socialNess is because everything is solo.
No. Everyone wants everything to be done solo. No one wants to party up for bosses. Can't be having any randoms getting that hella sweet loot from any boss.
I would have offered up a solution, but that has failed as seen with recent changes. Instance loot first started with Chaos Root Abyss where the equipment would be given separately to players. All you needed was a good carry and boom! More drops to crash the player-to-player market. Same applies to Empress Equipment. That's why we have equipment pieces now.
Another solution that might be viable to introduce with future end-game bosses is something similar to Ursus.
@AKradian Just look at Root Abyss, people complained that you had to be in party to enter, now you can solo.... Well, trainning usually is solo too, i kind see 5job fixing some of that, look at Chew Chew island party quests, there are maps that can go in party since they got good spawn and are big as well.
Also I really feel this blockbuster thing, now you have plenty of em, and i do like the stories but i remember the old Korean Folk Town wasn't so focused on the story, now it's a blockbuster where they put a new character to go with you and just feels weird, yet the story is well writen, even tought the map is now better, i feel others places will go the same path, i just not that fan of reading stories....
I also find annoying how new bosses use the block-buster as a pre-quest, i remember you could help friends to finish the pre-quest, now you have to see the story to go to the boss, yet i see that Lucid in V uptate made a bit diferent, i don't know how it is, but i'm glady there isn't another block-buster and it' more similar to quest in game.
It doesn't make sense for Root Abyss to have a requirement of two anymore when ever other entry only requires to be in a solo party.
A lot of the "player-to-player interaction" mechanics were removed due to how quote-on-quote "broken" the system was. Raid System, Party Play, Family, Sidekicks, Carnival Party Quest, PvP, Star Planet, etc.
The problems aren't that they were removed in the first place since they're long gone. It's that there nothing replaced them.
People have complained that many group-based systems were broken (not-specific towards any) and eventually got removed. Now players are complaining there are no group based systems. The question is what can be introduced without it being absolutely broken that it can be abused.
Ya, GMS has way too many worlds... But merging them all into 1 won't work because of guilds and buddies ... SIGH. But still EMS looks very very active just for two worlds!!!!
Comments
Carnival PQ was the MOST fun. It really was. I loved it. I miss it.
How can you say literally every online game is seasonal? are you crazy? That couldn't be more true. Many games have high population all year around , sure it might spike up a bit around holidays but they would stay way less dead than Maple. Also holiday seasons in Maple haven't been populated in some time now.
All the new "story-based" and "blockbuster" content is "One at a time! Leave your party!"
Whatever happened to normal quest lines that you could do alongside your friends? I remember when ToT opened we took on it in groups that made short work of the 999-kill quests. I remember my best friend guiding me through the Phantom Forest and Crimsonwood Forest quest lines, and I remember passing it on by helping low levels collect the rare drops for the NLC quests.
We still have party-enabled quest lines at lower levels, like the Fairy Academy and Gold Beach ones, and some older content like Grand Athaneum.
But all the new stuff requires you to go alone into special maps and tons of cutscenes that even cut you off from guild/alliance/buddy chat for minutes at a time.
If I'd wanted to play a solo linear adventure game, I wouldn't have chosen an mmorpg to begin with.
Just look at Root Abyss, people complained that you had to be in party to enter, now you can solo....
Well, trainning usually is solo too, i kind see 5job fixing some of that, look at Chew Chew island party quests, there are maps that can go in party since they got good spawn and are big as well.
Also I really feel this blockbuster thing, now you have plenty of em, and i do like the stories but i remember the old Korean Folk Town wasn't so focused on the story, now it's a blockbuster where they put a new character to go with you and just feels weird, yet the story is well writen, even tought the map is now better, i feel others places will go the same path, i just not that fan of reading stories....
I also find annoying how new bosses use the block-buster as a pre-quest, i remember you could help friends to finish the pre-quest, now you have to see the story to go to the boss, yet i see that Lucid in V uptate made a bit diferent, i don't know how it is, but i'm glady there isn't another block-buster and it' more similar to quest in game.
But I find it useless to argue "what if they took a different route?", since it's already history. It can't be changed. We need to focus right now what the core issues are. I would have offered up a solution, but that has failed as seen with recent changes. Instance loot first started with Chaos Root Abyss where the equipment would be given separately to players. All you needed was a good carry and boom! More drops to crash the player-to-player market. Same applies to Empress Equipment. That's why we have equipment pieces now.
Another solution that might be viable to introduce with future end-game bosses is something similar to Ursus. It doesn't make sense for Root Abyss to have a requirement of two anymore when ever other entry only requires to be in a solo party.
A lot of the "player-to-player interaction" mechanics were removed due to how quote-on-quote "broken" the system was. Raid System, Party Play, Family, Sidekicks, Carnival Party Quest, PvP, Star Planet, etc.
The problems aren't that they were removed in the first place since they're long gone. It's that there nothing replaced them.
People have complained that many group-based systems were broken (not-specific towards any) and eventually got removed. Now players are complaining there are no group based systems. The question is what can be introduced without it being absolutely broken that it can be abused.
But that's just my opinion.