Issue: Players who equipped items that contained Critical Damage stats and Nebulites, were able to do billions of damage.
Fix: We will be disabling Critical Damage obtained from Nebulites until the planned patch / maintenance on December 15th
Uhm.. there's no Critical Damage nebulites. maybe he ment to Potentials?
You didn't read this correctly. Any item that had critical damage stats and a Neb on it were bugged. He never said that there were critical damage nebs.
the part that is confusing people is the "We will be disabling Critical Damage obtained from Nebulites" part
they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts
I agree that it was worded poorly, but I honestly think its exactly what it sounds like. The bug, from my understanding, was causing nebs to give massive amounts of critical damage if they were used on an equip with that potential line, so the bug fix will just be removing that unintended effect from the nebs. Making them function exactly as they should be functioning.
To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
Issue: Players who equipped items that contained Critical Damage stats and Nebulites, were able to do billions of damage.
Fix: We will be disabling Critical Damage obtained from Nebulites until the planned patch / maintenance on December 15th
Uhm.. there's no Critical Damage nebulites. maybe he ment to Potentials?
You didn't read this correctly. Any item that had critical damage stats and a Neb on it were bugged. He never said that there were critical damage nebs.
the part that is confusing people is the "We will be disabling Critical Damage obtained from Nebulites" part
they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts
I agree that it was worded poorly, but I honestly think its exactly what it sounds like. The bug, from my understanding, was causing nebs to give massive amounts of critical damage if they were used on an equip with that potential line, so the bug fix will just be removing that unintended effect from the nebs. Making them function exactly as they should be functioning.
To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
It reminded me of the Magic Attack bug of a few years back (around the same time Phantom came out) where all magic attacks did max damage regardless of the skill due to a formula / effect that was changed after a maintenance. Either way, I'm glad it's resolved (and to those that got to enjoy it, cheers). I was busy around the time the game came up prior.
Comments
they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts
I agree that it was worded poorly, but I honestly think its exactly what it sounds like. The bug, from my understanding, was causing nebs to give massive amounts of critical damage if they were used on an equip with that potential line, so the bug fix will just be removing that unintended effect from the nebs. Making them function exactly as they should be functioning.
To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
To me that is what it sounds like, nothing more nothing less. They are removing a stat that nebs were accidentally giving
It reminded me of the Magic Attack bug of a few years back (around the same time Phantom came out) where all magic attacks did max damage regardless of the skill due to a formula / effect that was changed after a maintenance. Either way, I'm glad it's resolved (and to those that got to enjoy it, cheers). I was busy around the time the game came up prior.