I originally posted this on Reddit to get input from the community over there and now I want yours. Feel free to criticize anything on this list but remember this is for the betterment of the game for all of us. You can find the original post
here.
Suggestions Nexon Global Could Implement
Community Favorites
Bring back a way to earn pottable badges or at least make the ones we have transferable within your own account
Make almost everything transferable within your account. ex: Lucid Droplets, event items, growth potions, chairs, medals, etc.
Fix the memory leak issue
Fix Jett
Fix the bot catcher and auto ban system -
daruuza
Reopen the Tespia Server and add incentive to find bugs
Have all Game Masters actually play the game (this could be as simple as an hour a day during their normal work hours)
Update the character ranking page to be more detailed and streamlined -
PeeSock
Chat
Add more chat functions such as letters from other regions. ex: åäö -
E1336
Update the chat filter to ignore censored words made up of two separate words. ex: if you type "symbols in" you get "sym**** *n" I don't even know what a bolsi is
Add an option turn off the chat filter completely
Add an option for chat timestamps -
DoubleKillGG
Bring back world notifications when players do something impressive similarly to when Horn Tail or Pink Bean used to get defeated.
Allow typing in other languages -
DiximaN
Suggestions Nexon Korea Could Implement
Skills
Switch buffs that have a 100% up-time to passive skills. ex: Maple Warrior, Weapon Booster
Reduce the cast time of 5th job decent skills
Add the ability to macro 5th job decent skills
Remove the daily link skill transfer limit -
Orange-Army
Increase the amount of link skills you can use at once, even if just by two
Bosses
De-bug Hard Lotus and Hard Damien
Change Hard Lotus' ground lightning to a map attack instead of a boss attack so binds don't delay the lightning
Add the option to choose which phase you want to practice on in practice mode -
AxelChannel
Remove the clear count from bosses like Chaos Root Abyss where your party clears after you have died out/disconnected -
AxelChannel
Remove the requirement to kill each Root Abyss boss 10 times before being able to take on the Chaos versions -
Reburn99
Automaic RP gain when killing bosses rather than completing the Cash Shop quest -
AkkiMylo
Cash Shop
Make MVP rewards selectable day to day. If you're paying $300 a month to keep a rank, you should be able to choose your rewards.
Make the cash shop accessible to all characters on an account regardless of class. Why should you be cut off from your own cash items?
Make all cash equips unisex -
VeraDicere
Change the Arcane River Express Pass from Maple Points to Reward Points
Increase the RP Daily/Monthly limit during events like Maple Relay
Items
Make all same items stackable
Revert the buff freezer, safety charm, and respawn tokens bought from Matilda to permanent items until used
Make Arcane Symbols and Droplets drop past Esfera
Add an option to open all stackable items at once. ex: Nodestones, Symbol Selectors -
MrYonax
Reboot
Allow gear to be moved throughout your own account in Reboot -
Echochamber52,
Relevantie,
chaoscauser,
Orange-Army,
anquore
Re-scale monster HP in Non-KMS maps in Reboot to be more in line with the rest of the game -
CTL17
Make Zero available in Reboot -
Gamer63200
Fix the Reboot drop table so only equips for your job drop -
chaoscauser
Other
Expand how many items your pets can ignore
Make all buffs persist through disconnections
Add a way to remove unwanted quests from the Maple Mailbox lightbulb
Make all cut scenes skippable
Change the burning field mechanic to reset the burning fall off timer when a FireStarter Ring is used. ex: Currently if you have a field at 90 burning with 5 minutes until it drops to 80 and a FSR is casted, the field will drop from 100 to 90 after 5 minutes rather than 15
Make the captcha when activating runes/herbs/minerals more visible. They're almost impossible to see sometimes especially if you're colorblind
Remove the need to input your PIC while working on nodes
Add "select all" features for disassembling nodes. ex: "All Level 1 boost nodes not in use"
Add a way to switch between characters faster than logging in and out
Update the Monster Codex
Finish the 1920 x 1080 Resolution
Add Dailies/Weeklies/PQs for Droplets/Symbols for characters past level 250 - Koen
Bring back party play zones like Hall of Honor and Lion Heart Castle - Koen
Add incentives to actually do party quests -
dress-to-depress,
bdo7boi
Remove Gloom's attacks in moonbridge maps -
AxelChannel
Add a toggle/slider for window transparency while in combat -
Fthku
Remove teleport delay on Explorer mage classes -
Fthku,
vio133
Add a medal holder similar to chair and soul bags -
semperhijack
Keep MVP buffs after disconnecting like exp coupons do -
1000Dragon
Ability to toggle on and off on windows that pop up when logging on as well as add a save state to those windows. ex: Reward Points, Guide, News -
E1336
While enhancing items, have safeguard be checked by default and only unchecked manually -
IrresistablePizza
Remove the meso gain penalty when above a certain level -
BanksterWolf
Nerf the Messenger of Darkness -
HarbingerConquest,
aso888
Add a function for searching all characters for items instead of logging on to each one -
TheInactiveWall
Remove crafting cooldown; fatigue is a good enough limiting system -
MrYonax
Same-sex marriage -
JordynSoundsLikeMe
Equip template pages like the Legion System -
Eight111,
MrYonax
Expand the job change function to more classes -
Faithfullee
Fix channel changing to require only one try -
de1nquency,
Milanmachine
Add a worldwide party finding system for bosses, PQs, etc -
everboy8
Restock the Gollux shop, possibly monthly or quarterly -
AxelChannel
Add the player housing system from other versions -
caoscauser
Comments
I do believe that the channel changing requiring 2 tries is to combat botters, but I may be wrong. It can get quite annoying at times though.
Yeah I think it's for botters too but it really only hurts the people actually playing the game
As for things I'd like to see, here are some suggestions I've made in the past.
http://forums.maplestory.nexon.net/discussion/22515/quality-of-life-standardize-upward-jumps
http://forums.maplestory.nexon.net/discussion/26053/boss-design-horntail-pink-bean
http://forums.maplestory.nexon.net/discussion/22638/quality-of-life-fixed-external-chat-box-location
http://forums.maplestory.nexon.net/discussion/22420/feature-suggestion-party-buff-icons
Doesn't really matter. There were bugs reported during the last test server shenanigans a couple years ago that made it into live anyway.
Good EXP isn't the problem. With the right setup you can easily earn more EXP by being in a party on the right map with the right people.
There's still the issue of drops, mesos and selection of good maps, especially at the higher levels. EXP isn't the only reason people don't party up.
Remember, a lot of people were killing themselves on purpose to stay at a certain level. If anything, more EXP is one of the last things high level people want.
Something that I argue hurts our version of the game. I'm a clear defender that KMS is the better version of the game and I'll fight for a more 1:1 copy of the KMS version.
You don't have to agree with that and I don't expect many people to. I just think in the long run it's the better decision.
I'm not against the transfer of said items, but I personally don't think they should make a return.
If we're going to see potential on badges I'd rather see potential on KMS badges.
The reasoning being that the Ghost Ship and Sengoku badges are far too easy to obtain and yet still somehow outrank drops from bosses.
Sex/Gender is completely pointless in this game anyway. Marriage has no real place in this game. If you want to cherish people, do it irl instead.
All marriage systems do is lead to pointless drama.
The arguments against this sounds like a reboot only problem. I would definitely like the ability to group up and grind together for a meaningfully better exp rate. I would also like exp coupons to be enabled for 250-275 in the cash shop.
Maps with insanely high HP/EXP/Drop rate would be great to grind with up to 6 people together. Imagine enemies not falling over because there was a gentle gust of wind.
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For the badge issue:
The method they have chosen is the worst of all possibilities. They let everyone keep their badges and are only screwing over every new character. This isn't really a solution allowing every character made before X date to have such a large advantage. They all need to go or they need to be available to everyone.
I'm not arguing against party play zones. I'm just saying there's more to the issue than just that of EXP.
Seems a bit strange to me why there aren't better party play maps when you think about it in the light of Reboot vs Normal.
Considering that reboot isn't very popular in Korea you would think they'd have good party maps for normal servers.
I wish for these too.
This is why I think a potential on KMS badges is the best answer. It's not really going to hurt their balance too much and it alleviates this issue a little.
Fix the 2 pc meta by giving decent kishin or increasing general spawn rate to kishin lv or by improving the fury totem system by only consuming the time when its casted or make it last longuer for the same price.
Improve stability so u dont dc as much.
Make playing multiple mains more viable by making arcane river dailies easier to finish on characters that are lower lv than ur main.
Implementing these 3 thing will make the game so much better than it is now.
pt maps i would love to see and some areas seem to have plenty of bigger maps completely suitable for pt grinding.
Maby add some stat bonuses from monster collection, it's still quite time taking content and ignored by most players.
Increasing the better rewards from Monster Collection would be good incentive for players to collect more.
I don't think Monster Collection really needs a buff that much though. The fact that you can ignore it if you want is honestly a good thing.
The game already has way too much stuff to do and adding stat bonuses to this is just another thing that players have to do.
Show all of NPC dialogue at once instead of the typewriter effect. Reason: We use spacebar to skip the typewriter effect anyway so there is no point in having it.
When talking to NPC make your keys focused to that NPC. Reason: When you are talking to one NPC and standing right next to that same NPC while you are pressing or holding your NPC chat hotkey you will have two of the same NPC dialogues.
Nexon has demonstrated capability in instancing maps where many players are in the Glory Guard elite missions. They could implement a way for burning fields to be instanced (not mobs, just the burning effect).
Give us option to toggle censorship.
1.server/game stability (especially the login/load time and NGS fake ban-dc)
2.p2w tune down (especially on gamble department)
3. hackers/botters ban system...
for really better GMS/NexonNA
P2w is their main income, they need to make money u know,its a company after all. No money income means no game
i could agree-see through (somehow) when only cubes (pre-bonus pot) and "light" gachapon was around
and also when market/population was doing good
but not anymore when 90% of endgame comes only from p2w-gamble like marvel,philo...
its no excuse "they need to make money" and the issue its mostly in TMS/GMS where regulations are taken loosely
also many protest with no nx charge untill some p2w-gamble (tunedown-nerf)
as for cloud gameing/pc there is allready better alternatives around but its mostly worth for offline heavy pc requirements games
also
gms/nexonNA has allready bad connection/ping you wont like to add more to it
rip ThMS 02.05.2020