We closely monitor the game data on our server after we implement a new system or adjust the game balance to see if there’s anything that starts to become a concern. I believe that this is something we should do to maintain the game balance and keep it healthy.
When we looked at the game data after the v.213 update, we found that the number of Familiar cards being dropped was higher than what we had estimated when we worked on the balance for the overall Familiar system. Also, some cards had a drop rate that didn’t match their rank, and so we decided to adjust the drop rate with our unscheduled maintenance before it severely affected the game balance.
WONDERGUY wrote: »
is it only "balanced" when its with cash?
BobbyWeave wrote: »
This post is excellent and I agree with it in its entirety. Double thanks for writing it in Korean. Guaranteed Nexon will ignore it though. 0% chance they'll respond.
Sorrow wrote: »
I agree with most of the points in OP's letter; however, I disagree with the idea of Red familiar cards being purchasable for mesos in Reboot.
or just get sinked down with spam like DMT/philo/marvel post updates that will include "new " familiars things and what not
like "we heard you guys that line resets and ranking on familiars its low so we made red familiars to work with DMT and then post red familiars sale packs...."
it was not healthy for the game balance to have such drop rate but its healthy to spend nx to get familiars that are also more powerfull then all other
there is allready videos of players doing crazy amount of red familiar "cubeing"
is it only "balanced" when its with cash?
why make new familiar system if its not balanced/tested enough directly on live servers?
but yea i said i wont complain anymore i had it enough till mapletour thing and i let that to be last , just to see how far nexon can go with that
Hopefully this one will be different
Getting Gollux coins to buy items takes time, which makes sense and is beneficial to avoid waiting on RNG-drops, but with the new prices and huge difficulty spike, the only players able to get coins at a feasible rate (as compared to the rate before the adjustments) are ones who are already equipped with Superior Gollux gear. New characters/players will not be able to get these at the old rate without a decked-out carry, and on Reboot you cannot simply use your 200+ character to farm gear for your new ones.
It just doesn't make sense in its current state and feels like it is not worth doing until something changes/is reverted. The old design was fine and new one is a terrible Catch-22 (to get stronger due to the good Gollux gear you must first be stronger due to the good Gollux gear). It's a bad change and needs to be redone and reverted in the meantime.
Just asking, why? Some familiars will be very limited in quantity, perhaps single copies due to coming from only time-gated bosses, let alone an actually functional drop rate.
I think maybe a middle ground could be reached where Reboot gets a new item that can reset the potential (for a meso cost) but cannot exceed Unique tier of familiars, so Reboot would still be locked at Unique but at least we do not have to farm ~100,000 familiars to get what we need.
I'm not going to get my hopes up but I could at least wish for being able to get the 30% IED I had before. Maybe just give everyone who had the Leafre codex set completed before the patch a familiar that has a set 30% IED potential that cannot be changed. I can choose to use it if I don't want to or have not yet found a new familiar with a potential I want.
I was not part of the bunch that was fighting for Jr. Boogies, it just seemed so chaotic with what was going on and I barely used the system itself. I am fine if the drop rate of epic tier familiars are nerfed, but there needs to be a viable way of using the system even if we go through fusion of more common familiars. If the meso route for red familiar cards in reboot is really not the way Nexon wants to run things then put it into the reward points or in the event shops that we buy with event coins. I am not saying I prefer these options, but depending on Nexon's reasoning this can be a suitable middle ground rather than a blatant exclusion.
It is fine if we need to go into lower level maps to find familiar cards to fill our badges as the intent is similar to monster collection, but on a day to day basis I'd really prefer to have familiar cards drop even when I'm grinding or farming particularly in the Arcane River areas. This is the only way to really uphold the intent that players remain in their level zones rather than creating an offshoot system.