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Check out the v.239 Neo Tokyo Patch Notes here!
Fix the regular server economy
Probably everyone has noticed that there's quite huge price drops in AH and "dry seasons" in late autumn and late spring because there aren't that many players around.
Basically everything you do requires meso or something you can buy with meso, and where does all that meso come? Atleast not from cs meso sacks. Atleast 95% of ingame meso comes from monster drops. When playerbase gets low that creates some problems. The game eats way more meso than it produces.
Assuming you are capable of soloing nlotus and ndam and have 6 man squad for nlucid/nwill+ doing daily bosses and free maple tours you get ~500m meso/week which is enough for 2-4 safeguarded 15-17* sf attempts. That way it takes on mathematical probability about 3-6 weeks/item for 15-17* and well that's 1-2 years for every item which is enough time to get some new items and you have to start that circle all over again. scrolling 1 item is around 1b/item also so if you don't get meso from selling stuff it's bit hard to make any progress in game past certain point. And only ones who are meso farming in regular servers are botters which should be got rid of.
Also when you try to sell some better equipment with over 30b price the lack of meso seems to cause other problem, ppl offering real meso instead, which is illegal.
Raising the meso cap would help a bit on these situations since it would be safer to trade anyways when you don't need to do multiple transactions.
I could suggest several solutions to these problems.
1. Make the boss crystals and maple tours give more meso, and maple tour being 7 times/day for free since who buys 9m meso for 300 maple points when there's meso market with better rates.
2. Standardize the npc prices from 1 meso to something decent so bosses and daily quest items wouldn't be worthless even after the items they produce aren't really wanted anymore (empress, pink bean, tyrants...)
Von leon armors: 10m ea
Von leon weapons: 15m ea
Empress armors: 25m ea
Empress weapons: 75m ea
Elite heliseum items: 25m ea
Nova items: 50m ea
Tyrant items: 100m ea
CRA armors: 75m ea
fafnir weapons: 150m ea
boss set items: 20m ea
A core/faint stigma: 5m ea
S core/stigma: 100m ea
droplets: 100m ea
Lucid/will droplets: 300m ea
Spark of determination: 15m ea
cracked gollux: 10m ea
solid gollux: 30m ea
reinf gollux: 75m ea
sup gollux: 200m ea
Absos/umbras: according to coin values in shop
Ofc these prices are just for example but atleast if those bosses would give more than just few millions from the crystal ppl would have some motivation to do them instead of just forgetting them.
3. Add some meso pouches as pq reward with standardized amount of meso in each pouch (like 250m) , not those randomized things which always give something from the lower end 5%. The piggy bank from world tour is quite nice item but takes bit too long to get it.
4. Make the chance of gaining the meso amounts from meso pouches just linearly interpolated, not heavily weighted to the low values. It's quite nasty when you see items that give 100k-10b meso from some events and the amount you get is usually something like 500k. Opened once 20 of those advanced meso boxes from legion shop (give 1-50m ea) and i got total of 26m of those (when statistically you should really get 25,5m from each on avg)
5. This is not really about meso income but auction feature in AH would be nice.
Hope you had some time to read this and i would enjoy having your thoughts about this.
They also lack anything to increase mob spawns, such as frenzy/fury totems and kishin. So we could have lower star force costs, you'd just have to give up your kanna and frenzy totems.
your suggestion for more meso from crystal will only make biger inflation
in other hand so much events/content its made around NX and $ (DMT bonus cube,philo,marvel,legendary familiar ..)
that makes meso almost a worthless currency
yea sure you can go and buy MP from meso market but that one again depends all on whales and how much they want to $$ on MP
nexon makes so much meso sinks and yet cant keep with what hackers make and all that broken $$$ items
and its not about just geting hackers ban
doesnt matter if
2o2klmlufifhn9272qqwd992eafter week of botting gets ban if all that meso/items from botting gets in the market
You don't understand, mesos cost is up 1500% because there are no botters right now.
Nexon has done a decent job making hacks go offline for the time being. but that also means mesos rates are stuck very high at the moment.
This is the economy without hacks interfering on a large scale. Mesos is definitely not a useless currency. If you bought any from the mesos market (in the fm of course) a year ago, your returns would have been better than any stock you invested in. (at around 1300-1500%)
So do people want bots keeping prices low or do they want bots to go away so the economy can recover and stabilize itself with the understanding that it may stabilize itself at a higher price point than what they grew accustomed to?
People want bots gone, but they want to be able to starforce. It's not hard to understand. We want more mesos, not from hackers, but from our boss runs, selling equips to vendor, more mesos from monsters, whatever Nexon would decide. We just need meso stimulus. Something has to be done.
The best thing would be to increase meso gain from multiple avenues slightly at first and see how it goes, instead of introducing something brand new, or increasing 1 or 2 things massively and creating a one way forward path.
Things are at rock bottom prices right now and they're still unaffordable because mesos are so hard to come by. Things just aren't selling like they used to. That hurts F2P players and low spenders. Even the whales are being bled out right now. For the longevity of the game, something has to change. Unless Nexon's plan is to run the game into the ground like MS2, which I hope it isn't. I do enjoy MS and want to see it live on for many more years. But the current direction is alienating all players from F2P to biggest whale.
It's harder to take the moral stance when it's at your financial expense. I'm pointing out how some players are oblivious to the role botters have in the affordability of their game play. You should be outraged, as this game is already very expensive to play if you are planning to enjoy boss/end game content.
Excited to see the stabilization you think will happen in a market so volatile the rates can jump 1500%. - very naive thinking. Nexon keeping mesos rates high only acts as further incentive for hacks to be developed as well. This actually is a great opportunity for them to create new mesos channels, as although hackers will be back, its not every day Nexon gets them to go offline.
Personally I've benefited significantly from all this. But i'm sure on the macro scale this is bad.
i said that hackers and broken p2w things makes meso almost a worthless currency
a bilion at the time when we had 10b cap was more worthy then a bilion now
you can see by bots advertiseing their ilegal rates (offering more meso for less $ each few months )
nexon knows from the data that there is alot meso in the market and makes the content to follow that market
but they fail to see that those meso are not in our hands and we cant make that meso or items in a legal way
more meso from the crystal or monsters its just buff for botters and more inflation for us
from what i can see nexon bans 50k - 1m botters each weak
playerbase its far less then those numbers ( 5-10k +- source from last micro site event and other things)
calculate/imagine yourself how much meso/items can those bots generates in the market each week and how much legit can be done
KMS rate cant be applied to GMS they dont have the amount of boters we do and the amount of broken $$ things we also do
even emphasizing "almost" still makes that assertion utterly wrong. Like I said, 1500% increase in value over a year is not a worthless currency - imagine yourself investing $10,000 into mesos last year, you would have $150,000 if you cashed out anytime between last month-now. (and that isn't as far fetched as you'd think). Mesos has gone up and down during the years yes, but its not even close to worthless. People have made hundreds of thousands of dollars off mesos, pre BB and now.
The reality is botters will always find a way back, its kind of like 'spy-vs-spy', Nexon or botters will develop new code to counter the others. Creating more channels for making mesos in game would at least minimize the impact this has. But without Nexon implementing new sources of mesos, this market is for the taking.
1. thats ilegal
2.encourages more boters to sell meso/items
3. with all that around our economy-market and game health its not geting any better for players that dont RWT,bot or p2w
4.i dont know what kind of investments you mean but all the p2w players that went for perfect gear 1-2years ago got trash now by new p2w items and more bots
thankthose players now for makeing the economy as bad as its now to the point of no return
how thats not a huge buff for that 50k-1m weekly botters we see on forum @@@BAN DATA @@@ ?
and how market will get better with that ?
- 1. I'm pretty sure it's not 'illegal', just against the TOS for the game. Let's not make out someone exploiting a game for profit as a criminal.
- points 2-4 tell me you don't really understand the dynamic of this 'problem'. Hackers have been turning profit off of maplestory for over 15 years now. There will always be 'encouragement' to sell/dupe mesos/items because there is a financial incentive - players are simply willing to pay for it without asking questions. This is a P2W game... what do you expect?
It's not hackers fault there was an easy opportunity to make millions of dollars because of Nexon's neglect of their games economy. Nexon should've addressed the huge black market problem a decade ago. I guess this is what playing stubborn gets you. "no USD transactions - but feel free to buy NX, then buy Maple points, then trade your maple points for Mesos with our crappy in-game system"... Instead of just conceding that limiting USD trades/not selling mesos themsleves was a mistake, they've created a very tedious and less effective way of doing the same thing.
i meant about gear that got replaced by stronger items that comes only from lootbox
we wanted and still want ingame progresion of get stronger beat strongest boss/pq get even more stronger from it
but we only got buy/spend alot on nx to get/make strongest gear
examples: LGR,BoD,FS,Broid, Ring of Torment,.Lucid Earrings,VAC pets,prime/X scrolls/bpot cubeing and much more ...
ofc meso wont worth much in such case when players spend so much $ to make those items
am out lol
why even ask for a fix...
good luck fixing the market or overall game health with such attitude about exploiters
i knew its not just nexon america to blame
So increasing meso drops would backfire quite easily.
Crystals are from bosses and if the easy bosses are left as they are there won't be that many botters to actually take much advantage due to preqs and gear reqs. And ofc illegit boss runs are quite simple to catch since the bosses happen always in same maps which could have improved supervision for hackers (like hard magnus in old times used to be quite much trap for hackers). Also if the items from bosses could be sold to npc for fixed prices the bosses would atleast have some value of doing.
Upgrading those legion boxes would be quite simple solution. Especially the advanced ones. Currently the expectation values for max boxes are 127,5m+157,5m+44,94m (novice,intermediate,advanced)/week. And if the advanced ones had normal distributed meso it would be 510m/week. That would help so that you could actually get decent amount of meso to sf your gear and also with more meso on legit players it would help quite a lot to fight against real money trades.
And i seriously doubt that hackers would take much advantage of that since those boxes cost 4400 coins to buy them all (that's impossible) and 1400 for just advanced ones which takes like 6k+ legion and starforced gear on all mules, which takes quite a lot of time to manage.
They don't have Kishing but their Arcane River maps have a better spawn rate. That's actually better than us there. No need to relly on Totems and making a second funded char in Reboot (Arkanna).
I like the ideas that the OP has listed, which increases the mesos obtained from sources other than killing mobs, since that’s what bots mainly do. However, I would like to see an increase in the mesos obtained from mobs as well, but in ways that are difficult to take advantage of by bots. Just to list some examples:
- Increase the cap on mesos obtained from equips
- Increase the number of legion’s wealth coupons you can purchase per week
- Change the abnormal status resistance in the legion grid to mesos obtained
- Add or change classes so players can get more mesos obtained as legion member bonuses (like phantom)
- Make mesos obtained in arcane river scale the way damage does (e.g. 1.5 times the required AF translates to a 50% increase in mesos obtained)
- Add more monsters in monster life that increase the amount of mesos obtained
- Give a passive guild buff that increases mesos obtained
- Add dojo coupons that increase mesos obtained (similar to legion’s wealth coupons)
- An increase in mesos obtained from monsters, which scales better into higher level maps (e.g. +10% for VJ, +20% for Chuchu, +30% for Lachelein and so on)
- A 5th job skill that increases mesos obtained or an incorporation in decent holy symbol
- Cash/reward shop coupons that increase mesos obtained
These are just some examples based on things that bots don’t typically make use of, without specifying too many numbers. It should make the amount of mesos obtained from grinding scale better with the progression of a player.
I don't claim to be an optimal farmer but I can already reach 300m/hr in regular servers. It's limited to 10 hours per week though (legion wealth). Haven't checked what the rate is without those buffs, and you need a 2x drop cash coupon.