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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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A case for Jett, Please reconsider it's removal!
Comments
Wouldn't it be better to take all the non-kms exclusive classes (Jett, Hayato, Kanna, Beast Tamer), combine their factions into one package(call it Stellar Detectives, Overseas, or w/e) and pitch it for a KMS launch with a complete revamp/remaster series, just like Explorers + Cygnus?
Have their entire kit recoded from the ground up to fit the KMS design standard and provide them with a proper balance team?
Sure this is an unrealistic unicorn fever dream but not only does this give KMS a whole new faction/event to play with, but it'll also give a HUGE sigh of relief for all existing non-kms classes that their classes and their immeasurable investment to their characters aren't a complete waste of time.
These classes are unique, they play like no other, have one of the most hardcore fanbases, and have so much potential to live up to, it be an absolute waste to trash it all and sour your community even further.
Deleting Jett will destroy, or is currently destroying, all the faith we have in our current exclusives. Can you believe that it’s an actual recommendation to not play ANY of the non-kms classes purely because the community has no faith in their future? What kind of MMO encourages this??
Also, even if it's inevitable, it's insane that we have only one chance to like our transfers. Sure we have the rest of the year to decide, but some of us invested years' worth of dailies to build up a respective arcane force + sacred force. If it doesn't work then all that goes to waste. No point in maining a class you don't enjoy.
This topic is so unsettling, once again showing that Nexon doesnt really know / care whats important for the GMS playerbase. The class has been around for 11 years, and now they decided: We dont want to spend the time / work to fix the bugs, and instead of just leaving it where it is removing it alltogether.
This is a clear signal to every other content which isnt in line with KMS. Be it AS0, Gollux, Commerci, NLC (and all of its lore) or any non KMS-class in general.
I am very upset that they once again prove that they either cant communicate properly or simple (which is more likely) dont want feedback from the playerbase.
It's beyond me how a decision like this can be made and go through, it's truly irresponsible and no less than a spit in the face of loyal players whom, again, spent their time AND money investing in this specific job and wouldn't necessarily do so if it wasn't for the existence of this specific job they were keen of.
I strongly encourage to reconsider this decision, realize the consequences it'll have on a solid amount of high end and end-game players and players in general who are invested and support the game, that never took into consideration the fact one random day their class would just get basically axed, as no one should be considering something like that, because it has never happened before, at least in our region.
If you do decide to go through with it after-all, despite all the already existing community backlash and the tons of it I anticipate to come, I think the very least you can do to compensate the injustice you're doing to these players is firstly allow them to job change into ANYTHING they desire, not just limit them to the Explorer branch as many of them already have all Explorer variants as legion mules and/or boss mules. Not to mention, the decision to force job change them into Beginners if they weren't to choose a job from the Explorer branch during the so called transfer event, just casually so unnecessarily screws yet another community, the Perma Beginner community, which is yet another community who puts tons of effort and time into their characters for reasons that should be obvious.
Secondly, I think you must take all of the possible feedback from Jett players, regarding their class-related spending, for example, the Jett Core Link skill that requires rolling for stats and paying for the time extension of it, both costing NX, and in general, before you determine the final compensation.
You have to make sure the compensation would be as generous as possible to these players who chose to invest their time and money into a particular class, which you will be forcing them to change into something else, out of a narrow variety, what no other job is forced to do, for now, at least.
If Nexon thinks slowly phasing out non-KMS content will be better for the game rather than ripping te bandaid and letting people know what's to come, then they better get ready to keep hearing pushback throughout the whole duration.
As someone who maintained an extensive list of jett bugs pre-rework, and would contact support every other month until they did eventually fix them, is the class even that issue-riddled and unplayable as it used to be?
Which may not sound like much, it's just an NPC version of Hayato, but does not sound good considering what's happening with Jett.
Although Jett is among the least popular classes, there are people who genuinely love and enjoy playing this class, including myself.
However unpopular it is, Jett has been with us for over a decade... and this is certainly NOT the treatment that Jett deserves.
Please reconsider Jett removal, Nexon.
Jett is more popular than Blaze Wizard. When are we removing that class?
Witnessing all of this in the last year or so has really lowered my expectations of this company. My confidence in this game has also gone down.
Patch notes and upcoming events should be exciting and optimistic. Instead, these days i find myself dreading the next significant nerf thrown onto a list of "bug fixes" [commerci flame transposing] or content removal...
RIP Jett.
Quite honestly, every time I feel bad about quitting MS, they go and do something that makes me feel good about it again.
It's sad to see Nexon has made such a decision. GMS is becoming more like KMS, and many contents already have been removed from GMS due to their laziness.
Global Nexon Team should reconsider the decision to revoke the removal of Jett from GMS
Nexon, please stop saying you're going to do better and communicate with your players in the future and never following up on it. Just actually communicate properly and let us know your end goals or give us some kind of heads-up that isn't quite literally while the game is down to let your players know that Jett creation is no more.
It's heartless and the past year of decisions y'all have been making just hurts and soils the image of this game further with each passing update. With things like Commerci transposing, Silent Crusade, totems (you even got caught using totems in your PB/Yeti promotional video recently before you silently reuploaded it and cropped it out weirdly), and now Jett being removed, to potential future ones that people fear such as attack speed 0, and Gollux. We know it's an inevitability at this rate and no community wants to be that pessimistic and left feeling pure hopelessness for the game that they love.
I refuse to spend money on this game anymore until we get proper answers and communication that isn't same-day. Patch notes used to be up a day or two in advance of a major update and now we don't even get that anymore.
I do not blame the translators or the CMs for any of these faults, and neither should anyone else. This falls squarely on Nexon to do better.
I really like Jett