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Guild Castle's Shop Improvements

StaconaStacona
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edited 9:56AM in Suggestions, Feedback, and Requests
Time to update the Guild Castle's Shop to be better and offer more things in it.


(Untradable) Nodestones:
Shop refresh changed from per day to per week.
Quantity you can purchase increased from 1 per day to 50 per week per character.

Cost reduced to 500,000 mesos each.

(Untradable) Arcane Symbol Selectors:
Shop refresh changed from per day to per week.
Quantity you can purchase increased from 1 per day to 500 per week per character.

Cost reduced to 50,000 mesos each.

Sol Erda Energy:
New Addition:
Can purchase 1 Untradable Sol Erda (1,000 Sol Erda Energy) per week per character. 150,000,000 mesos each.
Only available for characters that completed the 6th Job Advancement.

Sol Erda Fragments:
New Addition:
Can purchase up to 30 Untradable Sol Erda Fragments per week per character. 10,000,000 mesos each.
Only available for characters that completed the 6th Job Advancement.

(Untradable) Sacred Symbols:
New Addition:
Cernium can purchase up to 100 per week per character. 200,000 mesos each.
Hotel Arcus can purchase up to 50 per week per character. 300,000 mesos each.
Odium can purchase up to 30 per week per character. 450,000 mesos each.
Shangri-La can purchase up to 20 per week per character. 600,000 mesos each.
Arteria can purchase up to 10 per week per character. 750,000 mesos each.
Carcion can purchase up to 5 per week per character. 1,000,000 mesos each.

Karma Powerful Rebirth Flames:
Price reduction to 9,000,000 mesos per flame, unlimited purchase limit.

Karma Eternal Rebirth Flames:
New Addition:
Price set at 27,000,000 mesos per flame.
Weekly limit of 50 per week.

Karma Black Rebirth Flames:
New Addition:
Price set at 45,000,000 mesos per flame.
Weekly limit of 30 per week.


Other:
All for fun items, like atmosphere effects and transformation potions, and similar items to these should have a price reduction of dividing by 1,000. For example, if an atmosphere item costs 150,000,000 (one-hundred and fifty million) mesos now, it would have its price reduced to 150,000 (one-hundred and fifty thousand) mesos to be in line for what it does for the game and the player - something for fun to use with no tangible gameplay benefits outside of that.

These would be fun items to use, but they cost significantly too much to justify their purpose. And the players that do have the mesos for these items are too hardcore for something casual like an atmospheric effect or transformation potion or pool floaty, etc.


Additional New Guild Outfit Sets:

Two new sets, one set will be for character progression to help get new players into the Arcane River and Bossing easier.
The other set would be purely cosmetic, with a cape being a flag lifted up with the emblem of your guild on it.


Character Progression Equipment Set:
Entire Set is Level 140 Equipment with a set bonus.
Entire Set can go all the way to 20 stars as the maximum (yes, 20 stars and not 25 stars).

HAT:
+30 All Stat
+500 HP / MP
+2 Weapon / Magic Attack
+5% Ignore Enemy Defense
+350 Defense

Cost: 50,000,000 Mesos

TOP:
+20 All Stat
+350 HP / MP
+1 Weapon / Magic Attack
+5% Ignore Enemy Defense
+200 Defense

Cost: 50,000,000 Mesos

BOTTOM:
+20 All Stat
+350 HP / MP
+1 Weapon / Magic Attack
+5% Ignore Enemy Defense
+200 Defense

Cost: 50,000,000 Mesos

GLOVES:
+30 All Stat
+500 HP / MP
+10 Weapon / Magic Attack
+5% Ignore Enemy Defense

Special item that comes with Legendary Potential on purchase. On first reveal, one line is guaranteed to be +8% Critical Damage, other two lines will be random. All other rerolls will be random for all three lines beyond the initial potential reveal.

Cost: 50,000,000 Mesos

This mechanic is to help showcase to new players that gloves can have critical damage lines from their potential.

RING:
+20 All Stat
+350 HP / MP
+1 Weapon / Magic Attack
+10% Item Drop Chance
+10% Mesos Obtain

Cost: 50,000,000 Mesos

PENDENT:
+25 All Stat
+400 HP / MP
+2 Weapon / Magic Attack
+10% Item Drop Chance
+10% Mesos Obtain

Cost: 50,000,000 Mesos

The ring and pendent to give item drop and mesos obtain is both to help showcase that these types of items can have mesos obtain and item drop rate lines on their potential and to help get a new player's farming gear started.

WEAPON:
Roughly 20% Lesser Base Stats than Fafnir Weapons

Cost: 100,000,000 Mesos

Set Bonus:
2 Set: +30 Arcane Power and +10% Normal Monster Damage
3 Set: +15 All Stat, +300 HP/MP, +10 Weapon/Magic Attack, and +20% Normal Monster Damage
4 Set: +25% Ignore Enemy Defense and +10% Critical Strike Chance
5 Set: +15% Boss Damage
6 Set: +45 All Stat, +700 HP/MP, and +25 Weapon/Magic Attack
7 Set: +25% Ignore Enemy Defense and +10% Damage

Current Equipment Set:
Each equipment piece's price is reduced to 5,000,000 mesos.

This is a really cool starter set for the level 100-200 range, but it is currently far too expensive for how little time you have it for and for how little mesos a level 100+ character makes.


Comments

  • RedRavenRedRaven
    Reactions: 1,225
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    edited December 19
    guild castle stuff do need serious improvement, but your suggestion at the bottom nope
    giving new players a catch up is fine, but dont go overkill with it

    and 50 million per piece for a new player ? thats a bit much, make it 20 millions
    and just sell them special pensalir gear
    Fix 15 stars(can't be upgraded)
    can't be use for the transfer hammer
    there is no new players that could even afford 20 stars anyway so no need to allow for that
    x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
    transformation potions
    5 millions mesos would be an ok price.....but i agree that 150 millions is WAY too much for junk

    Eternal Rebirth Flames your setting the prices too low
    27 million--->100 million
    Black Rebirth Flames
    45 millions--->150 millions
    Abyss Rebirth Flames
    400 mllions

    Nodestone prices
    500k too cheap(i could buy 40,000 of those a week at such a low price)
    make it 40 million per very least(500 a week for 20 billions)

    Arcane Symbols way too cheap as well
    change 100k for 2 million per(cap of 50 per week for all symbols as well)

    EDIT: slightly altered the price i suggested for Arcane Symbol(5M--->2M)
  • StaconaStacona
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    edited December 19
    RedRaven wrote: »

    Flames should be 1x/3x/5x in price for red/rainbow/black. Anything higher than this price is too expensive, it be like event mesos shop where everyone ignores them otherwise.

    The new set is intended to be good enough to get the player started all the way to normal lomien, but something you eventually replace verily quickly.
    The set already in the shop is better pensalir, but it is too expensive.

    20 star limit is not something that is meant to be achieved, but something that can be achieved if the players want to do that.

    The nodestones are 4 million right now, arcane orbs are 3 million.

    Nodestones and Arcane Orbs is content that players can move on from now because of 260+ content. It is time to release the shackles and let players be free from these systems.

    Again, this part is for new players can progress through the early-mid game significantly faster now than what we had to go through.
    The game is going to give players 720 arcane orbs per week just from the weekly mini game quests by themselves.



  • RedRavenRedRaven
    Reactions: 1,225
    Posts: 266
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    edited December 20
    then
    Eternal Flames: 60 millions(100 for 6 Billions)
    Black Eternal Flames: 90 millions(100 for 9 Billions)
    Abyss Eternal Flames: 200 millions (100 for 20 Billions)

    i may have went a little over the top for the flames but your og prices are honestly too low
    however i dont think it should follow as 1X/3X/5X for their prices...at least not for the black ones...same Tier rates but only allow you to choose on weither you keep or not....its still far better than 500 million for eternal and 750 millions for black flames
    if you want free flames though, why not grind your legion to 10,000 and gear up 42 chars in full Arc Umbra ? its quite viable right now
    i started maple 2023-05-20 and i reached 9.5k yesterday....and 7 of my chars are in progress with Arcane Umbra atm
    currently my focus are my 13 boss mules to speed up the bossing process and mesos income....
    the other characters will very quickly follow up once the groundwork been establish

    Abyss Flames however are a huge ramp up
    Powerful Tier 1-5 rolls
    Eternal&Black tier 3-6 rolls
    Abyss tier 5-7 rolls(and Tier seventh has actually good odds from it)

    for Nodestones 30 millions lowest(i'am not willing to see them go lower than that, it would break the game balance entirely)
    .....however if they want to double up nodestone drop rate then ok....its abysmal enough as is....i'am more of a daily doer than a raw grinder
    so the very little i get out of grind wont be much of an increase anyway....all my chars been funded mostly from event nodestones so far(like 85% of it)
  • DaxterbeerDaxterbeer
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    edited December 20
    RedRaven wrote: »
    then
    Eternal Flames: 60 millions(100 for 6 Billions)
    Black Eternal Flames: 90 millions(100 for 9 Billions)
    Abyss Eternal Flames: 200 millions (100 for 20 Billions)

    i may have went a little over the top for the flames but your og prices are honestly too low
    however i dont think it should follow as 1X/3X/5X for their prices...at least not for the black ones...same Tier rates but only allow you to choose on weither you keep or not....its still far better than 500 million for eternal and 750 millions for black flames
    if you want free flames though, why not grind your legion to 10,000 and gear up 42 chars in full Arc Umbra ? its quite viable right now
    i started maple 2023-05-20 and i reached 9.5k yesterday....and 7 of my chars are in progress with Arcane Umbra atm
    currently my focus are my 13 boss mules to speed up the bossing process and mesos income....
    the other characters will very quickly follow up once the groundwork been establish

    Abyss Flames however are a huge ramp up
    Powerful Tier 1-5 rolls
    Eternal&Black tier 3-6 rolls
    Abyss tier 5-7 rolls(and Tier seventh has actually good odds from it)

    for Nodestones 30 millions lowest(i'am not willing to see them go lower than that, it would break the game balance entirely)
    .....however if they want to double up nodestone drop rate then ok....its abysmal enough as is....i'am more of a daily doer than a raw grinder
    so the very little i get out of grind wont be much of an increase anyway....all my chars been funded mostly from event nodestones so far(like 85% of it)

    Black and Eternals can reach tier 7. TBH, frag prices at 30m are still high even for reg. Going sub 1m for ea is fine.
  • StaconaStacona
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    edited December 20
    Daxterbeer wrote: »

    Fragments and nodestones are two different things.
    Nodestones should be super plentiful and easy to come by since that is 5th job, while fragments is the current highest system in the game.

    Whatever is no longer the current end game system should be sped up drastically and made a lot easier to complete since we have a new end game system that replaced it. Arcane River and 5th Job should be extremely low barrier to entry and completion these days with 260+ Grandis and 6th job being released.
  • StaconaStacona
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    edited December 20
    RedRaven wrote: »

    The new black flames should not be offered at all for a very long time.

    Also, you are 10x the nodestone price to what it is NOW already. For a system that is no longer the current end game system, new players need to have this be super easy to acquire and progress now.
  • RedRavenRedRaven
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    edited December 20
    Dax i know that Eternal/Black can roll T7 but thats just 1% chance...may as well call it non-existent(unrealistic odd to have it along other good stats like boss dmg% and dmg%....Abyss Flames is 14% chance for T7 roll(aka viable)

    just as powerful flames can roll T6 at 1% chance

    and umm...we're talking about Nodestones NOT erda fragments XD

    Stacona: event nodestone prices and perma available for purchase are different thing.....also 10X the price is fair if the amount sold is increasd by 50X
    but here an alternative idea(i think you may be ok with it)
    10 Nodestones Bulk for 65 Millions(other purchase options disabled if you buy this bulk)
    30 Nodestones Bulk for 300 Millions(other purchase options disabled if you buy this bulk)
    50 Nodestones Bulk for 800 Millions(other purchase options disabled if you buy this bulk)
    100 Nodestones Bulk for 2 Billion(other purchase options disabled if you buy this bulk)
    500 Nodestones Bulk for 15 Billions(other purchase options disabled if you buy this bulk)
    buy in bigger bulk it cost more, but you can get a lot more per week(how that sound for a deal ?)
    buy less it cost way less but your progress also be slower

    as for the Abyss Flames its fine if they sell it this early, so long as ppl put the price for them
  • DaxterbeerDaxterbeer
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    edited 2:37AM
    RedRaven wrote: »
    Dax i know that Eternal/Black can roll T7 but thats just 1% chance...may as well call it non-existent(unrealistic odd to have it along other good stats like boss dmg% and dmg%....Abyss Flames is 14% chance for T7 roll(aka viable)

    just as powerful flames can roll T6 at 1% chance

    and umm...we're talking about Nodestones NOT erda fragments XD

    Stacona: event nodestone prices and perma available for purchase are different thing.....also 10X the price is fair if the amount sold is increasd by 50X
    but here an alternative idea(i think you may be ok with it)
    10 Nodestones Bulk for 65 Millions(other purchase options disabled if you buy this bulk)
    30 Nodestones Bulk for 300 Millions(other purchase options disabled if you buy this bulk)
    50 Nodestones Bulk for 800 Millions(other purchase options disabled if you buy this bulk)
    100 Nodestones Bulk for 2 Billion(other purchase options disabled if you buy this bulk)
    500 Nodestones Bulk for 15 Billions(other purchase options disabled if you buy this bulk)
    buy in bigger bulk it cost more, but you can get a lot more per week(how that sound for a deal ?)
    buy less it cost way less but your progress also be slower

    as for the Abyss Flames its fine if they sell it this early, so long as ppl put the price for them

    Those prices are horrible. As Stac said, 5th Job isn't the newest and most important system as 6th succeeds it (even though having a somewhat completed 5th job is needed for HEXA matrix nodes. So far the events are giving us hundreds of Nodestones and accelerated leveling to 260. It is pretty obvious that KMS and no problem issuing our Nodestones as their goal is get your character out of 5th Job and into Grandis 6th ASAP. It makes no sense for you sell Nodestones at over 5m each and with each bulk stack being worse in price than the previous one. Even at the lowest price bundle, you are better off farming them yourself or getting from events instead of paying 6.5m ea if buying a 10 pack or 30M each if you bought a 500 pack.

    In reg server, Nodestones are sold for basically under 200k due its abundance of players who are finished with 5th Job and their drop rate (even without enhancers.) A new reg player is better off killing a few bosses and selling off the crystals to buy a few Nodestones in the Auction House. This change would look like a joke if implemented into reg server and would also look terrible in Reboot servers.
  • StaconaStacona
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    edited 9:48AM
    RedRaven wrote: »

    Weekly Reward can eventually give 40-85 nodestones per week just for doing your guild castle's weekly mission, which the cache gives an insane amount of weekly exp on top of the rewards, plus the eventual fragments and sacred orbs you get too when those research skills are unlocked.

    Those are impossible to pay for prices for any item on any world, and Heroic has 5x/6x mesos multiplier too.
  • RedRavenRedRaven
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    edited 4:54PM
    well interactive i guess could go for much cheaper if thats how low prices are over there....but reboot it be fine

    Stacona i wish i could get weekly reward from guild castle but not happening
    1 ...there still 13 days of waiting for supply station(public research)
    2...personnal research is a waste of effort as it doesn't work acc wide..i ain't doing 5000 kill weekly on dragons that give no exp nor loot
    to be able to advance a personnal research...those researchs take well over 8 years to complete....how far in do you think we be b4 i unlock the stuff i could use ?, long long done since

    unless you know a way o reduce research time from 10-28 days for a singe research tell me why i should do that

    also impossible to pay prices ? your joking...i make 20 billion weekly and i ain't doing end-game yet
    if i was prob would do 40-60 billion mesos a week...most of my bossing mules ain't cutting pass 11M CP atm
    and they be well on their way to 60M CP fairly soon

    how much do you make weekly to call it too pricey ? 1-5 billions ?

    heck..if your an end-game player you can make like 60 bil+ a week...15 billions for 500 nodestones is nothing when you get to that point

    if your very casual or a new player i can see why you'd dislike that pricing, but thats also on you if you chose to be casual

    its not very hard to set 13 boss mules in 21-22 stars CRA/Arc Umbra gear