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Bags for throwing stars, arrows, bullets and etc.

iSouvenirsiSouvenirs
Reactions: 1,155
Posts: 22
Member, Private Tester
edited September 2016 in Suggestions, Feedback, and Requests
I think that they should implement some sort of bag for throwing stars, arrows, bullets, and whatever other item that classes need to attack. I have max use slots and I always feel like I don't have enough use space as a NL compared to other characters that don't require things like throwing stars. I'm not quite sure if this has already been brought up yet or not.
  1. Would you like to see this sort of bag?13 votes
    1. Yes, it would be really helpful.
       92% (12 votes)
    2. No, you should've known what you got yourself into when you made the class
       8% (1 vote)

Comments

  • AKradianAKradian
    Reactions: 40,345
    Posts: 6,342
    Member, Private Tester
    edited September 2016
    It was mentioned in the more general Unclog our inventories thread, but it's always good to give specific suggestions for specific issues like this.
  • NumbNinjaNumbNinja
    Reactions: 995
    Posts: 29
    Member
    edited September 2016
    I literally had a discussion with a friend about this today. I believe bags for these items should be made to save space. @__@
    BunnyTamer
  • iBundanceiBundance
    Reactions: 1,235
    Posts: 261
    Member
    edited June 13
    I still think these should be implemented or sets of these consumables should be infinite.
  • FuhreakFuhreak
    Reactions: 7,955
    Posts: 1,752
    Member, Private Tester
    edited June 14
    iBundance wrote: »
    I still think these should be implemented or sets of these consumables should be infinite.

    They are infinite, every class already had their ammo given an unlimited skill.

    Soul Arrow: Bow/Crossbow (BM/MM/WH), Ancient Curse (PF), Infinity Blast (Corsair), Spirit of the Star (NL), Spirit Projection (NW), Sylvan Aid (WA).
    The rest of the classes do not use ammo. There was no point in necroing a nearly 10 year old thread for an issue that was already fixed ages ago.