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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Critical Dmg nebulites? what?
Issue: Players who equipped items that contained Critical Damage stats and Nebulites, were able to do billions of damage.
Fix: We will be disabling Critical Damage obtained from Nebulites until the planned patch / maintenance on December 15th
Uhm.. there's no Critical Damage nebulites. maybe he ment to Potentials?
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There are Critical Damage Nebulites. If they didn't exist, they wouldn't say so.
There are Rank A Nebulites that give +7% and +8% Critical Damage, Rank B Nebulites that give +5% and +6% Critical Damage, Rank C Nebulites that give +4% Critical Damage, and lastly, Rank S Nebulites that give +9% and +10% Critical Damage.
You seem to have been out of the loop with Maple for a while because Nebulites were introduced more than 4 years ago. He/she doesn't even know that Nebulites exist. He/she mistakenly thinks the fix will be applied to potentials.
There are Rank A Nebulites that give +7% and +8% Critical Damage, Rank B Nebulites that give +5% and +6% Critical Damage, Rank C Nebulites that give +4% Critical Damage, and lastly, Rank S Nebulites that give +9% and +10% Critical Damage.
Umm... aren't those numbers for Crit Rate?
You are correct. There has never existed "Critical Damage" nebulites.
Yea lol. I know about the changes they've made with Min and Max critic, and I know there are Critical RATE nebulities. I think the GM meant that potentials with Critic dmg will be disabled, which is not cool
They never existed until they merged crit damage and crit rate, now they do. Crit rate nebs do not exist anymore, they're just damage and thos were the ones causing problems and why the maint happaned.
Critic dmg isn't merged with Critic rate.
i mean are they not programed to work the same >.>
backdays, there was a glitch with % dmg NEB only. anyway, there are no crict dmg nebs lol
Critic dmg isn't merged with Critic rate.
I was on tablet and wasn't reading it right, minimum crit and maximum crit have been merged into damage, which had nebs and those were the ones changed. Those were the ones causing problems like this
https://clips.twitch.tv/misusingtv/UnsightlyArmadilloBCWarrior
https://clips.twitch.tv/misusingtv/UnsightlyArmadilloBCWarrior
there were NO MIN AND MAX crict nebs. only S nebs, which arent available
https://clips.twitch.tv/misusingtv/UnsightlyArmadilloBCWarrior
Except if I recall (and what every database available shows) there were never Nebulites that effected Minimum and Maximum Crit.. that just never existed.
Now you may be thinking of potentials which did exist for Min/Max damage increase (which would have been changed to Crit Damage), but this is definitely not the case for nebulites.
Wanna know the truth? It has nothing to do with nebulites. A guildy in my discord post a pic of him doing 10bil lines and he says he is 15mil range buffed. I'm 99% sure the only nebs he has equipped is Boss 25 x 2 and some 4% stat nebs.
The bug is just inherently a code screw up when min and max crit got merged into crit damage.
There is only 'Critical Rate' Nebulites which increase the Critical chance, Not Damage.
maybe they talk about Decent Sharp Eye nebulite which increase both, Chance and damage.
And old %min and %max critical damage, and today's %critical damage isn't fused or the same as %critical rate, %critical rate give you the chance to increase your damage that %critical damage have(min of 20%~~50%).
You didn't read this correctly. Any item that had critical damage stats and a Neb on it were bugged. He never said that there were critical damage nebs.
the part that is confusing people is the "We will be disabling Critical Damage obtained from Nebulites" part
they could be talking about Decent SE nebs as they are the only nebs released that gave % crit boosts