[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
What is the worst Explorer Branch Class?
Being that I have entered Reboot knowing that I wanted to only play Explorers for the mere challenge, I would like to know THE WORST explorers.
Now it may seem that I would want to avoid them, but that is the complete opposite >:D
Comments
It's vague to just ask what is the worst.
If you are planning on playing solo, bishop and paladin will be more challenging since they have low damage. However, they have great utility.
The thieves shouldn't have much of a challenge either. They have high avoid rates and can do well on their own.
And now my favourite branch is the mages. Despite all the nerfs, f/p is still does well at bossing. I have already mentioned bishops earlier, and i/l are rather average overall.
(Sorry for the lack of detail, but I haven't been playing explorers for a while.)
I like bossing with them, but that's it. Super slow movement and bad mobbing make it irritating to play
Edit: Now that I think about it, I'm not very fond of Bucc either. I don't hate them, but I don't really like them either
as for the worse i would say Corsair, because his % damage on his skills is just bad.
Drk - Love it, still play it. Mobility is a challenge, the FJ is a little shorter compared to pirates. But I like them tanky and powerlful - drk meets these. Mobbing is meh given the mobility challenge but there's rush skill and another one that lets you pull mobs closer.
I tried the old Hero prior to the revamp so my comments on it is useless now.
Bishop - I found survivability tricky. The tele isn't so good and a lot of buffs so it takes a while to get back to fighting if you die.
I/L - really cool looking skills. Has bind and you're invincible during bind so it's good, but you can't attack during bind either since it's a hold down skill so LOL!
Never tried any explorer bowman or thief.
Sair - I can't stand the squishy-ness. I feel like auto HP is required. Mobility is great and given good funding, good at bossing too. Has a summon so it makes it easier to gollux.
Bucc - I main it but I gotta admit, dps wise we're a bit too low on the food chain. No vertical mobility either. Pink aura. VERY PINK aura.
Neer - for an STR user, quite a bit soft. I pot almost as much on neer as I do on sair. Good vertical and horizontal mobility though. Has a summon too so easier to gollux.
Just my personal opinion. Make of it what you will. Hope it helps.
Voted for Corsair. A lot of their skill concepts lacked distance (kinda important for using a projectile weapon), speed, fluidity, synergy, and just any fun factor. This oddball mechanic setup really needs to either shape up or ship out.
They can't take damage well at all (unless you mega fund them from the start)
They have slow moves until job 4 (but that seems to be something most explorers suffer from)
and even then you gotta put PLENTY of dex into them to even see improvements.