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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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[Suggestion] Tone down Arkarium!!! PLEASE!!!
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We both know breaking that cage is not possible. With the status resistance changes, unless your other 5 party members don't get caged too and with Hilla's other attacks that force you to go in the protective barrier to not take a 1-hit kill attack from that too, etc.... Really too much going on for any party to get someone out of that cage. They should just make the cage similar to "Petrify" where you mash left/right to get out or something that makes more sense.
Confirming. Arkarium's snakes in KMS now have 100m HP, 200% PDR, and 10% MDR. The thing is, I get the feeling MDR is irrelevant now, since the 360 Arcane Force gargoyle has 930% PDR (yes, really), and, get ready for this, 103,837% MDR (proof:)
So I've come to two conclusions, because clearly magicians aren't doing 1s on these guys. Either there's a cap on how much MDR a mob can actually have, or MDR is irrelevant now. I'm going to do more into it.
I tested this yesterday on my 205 Demon Avenger just on EASY mode. I knocked Arkarium down to about 75%, locked him in place with Blood prison, then used a full power attack spam on him including the new V skill (name I forget to drop demon blood and hit him for a ton of damage). He got down to about 45% and Blood prison wore off and immediately he used his screen crack. When I respawned, he immediately used it again, and then again after a second respawn. I reentered again after waiting for Blood prison to clear and tried to relock him but immediately he used screen crack yet again, and again upon reentry, and again upon my last entry and I was knocked out of the battle.
If someone can explain those mechanics, by all means do so.
As far as other bosses go:
Chaos Zakum - Yes the arms are a pain to avoid and the lack of a respawn area is less than optimal. Originally the text given regarding the boss stated that the only instant death attack was the jump attack done by Zakum. Nothing was said about the hand slap, lasers, etc. about being instantly lethal. The damage ratios were really never clarified and explained. Other than having someone with high damage and 100% Ignore Enemy Defense and a bind skill, defeating him is a messy challenge.
Hard Hilla - Yes, the instant entrapment cage is a pain and destroying it to free a player is next to impossible. Soloing this boss currently is not an option. It would be nice to have the cage breakable by special attacks, or if solo, have the <-- --> key sequences pop up to break the cage yourself.
Lotus - The lasers are a pain to avoid as they do lag heavily at times. This however is not as bad as other bosses though.