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Jett and what i think of it
You know, there's a thing that says if it ain't broke don't fix it. Jett is garbage,sorry I don't care what you think of starfull, because it's all he have, nothing more. I suggest getting him to where he was pre revamp. Just think about it for a bit. Jett as a class was fine. It was just fine but it wasn't **** as it is now, the visual effect, the skill themself are just so worthless and ****.I'm sorry I don't care about the buffs, this class is just God damn awful, I suggest bringing him back to his old model and skills and giving him hypers that more suite Jett. When they reworked him they just ripped off the entire Jett model, and Jett himself. Replacing the clean white attacks with some purple shitty attack that deal no dmg and doesn't even suited what jett his. Is case you don't know I suggest you checking the Jett reveal at the maplestory YouTube channel for more original Jett gameplay.
What trait/gimmick/quirk/skill does Jett currently have which sets them apart from other MS classes?
How kind of a unique playstyle can be build around that particular trait?
What supplemental skills are needed to make this playstyle engaging, challenging, and fun?
After playing Jett myself...I agree. Most of its skills are lackluster damage wise...and just clunky.
I do agree that it needs a bit of a retooling, but the old Jett isn't the way to go.
Jett, gains loads of jump/movespeed due to his skills, you would expect it to be a very mobile class. yet his flash jump doesnt even go forward, and the casting timefor other moving skills is way too long for a "fast paste pirate". It really feels like you're playing a mage instead of a pirate.
Aside from most his skills not fitting the class at all, his skills just don't do damage at all, 1st/2nd/3rd job you just use the first job's punch because it deals more damage then anything else
But that's just my opinion.
Starfall? Good skill, right? The best?
You are comparing a FMA with almost 1500% per attack, three times, on up to 15 enemies, that also has the action speed of most other attacks in the game, with much smaller scale attacks, one of which is a pummeling attack that can do about 225% per attack 3 times (after hyper) every 0.3 or 0.2 seconds on up to 6-8 enemies directly in front of you, or a rapid fire skill that does something over 300% per strike.
You are all being spoiled by Starfall basically. There isn't THAT much wrong with Jett's damage. The problem is that all of your minimum standards have been shot all the way up by this one skill, and I know for a fact you will all overreact to when Starfall gets a cooldown because "it's Jett's only good skill!". Bullcrap it is.
Jett should not be able to 2 hit or 1 hit an enemy just because they have a spammable FMA. No one should.
This I agree with. Not only that, but Jett is currently the only class* who's Maple Warrior still has a cast animation. Even Hayato and Kanna don't have cast animations on their MW.
*Not tested on Beast Tamer
Only thing I can say is...with my Jett, I compared its damage to explorers of similar level/gearing (In my case 140 with clean Pensalir) not just in Range but in overall time it takes to kill mobs...(such as DIPQ where I get a lovely little timer to see just how long it takes) Jett is kinda pitiful in comparison even to my I/L which has less range but better lines.
yea jett its and was very weak untill starfall thing wich made jett boost alooot and its nice but sadly wont be for long as they say ;(
at least they can tunedown the %dmg to 500-600 instead of cd
because as it is i cant say its not broken OP but over the years all class had some good periods and bad period boost/nerf/boost i guss jett deserve that for once and it happend more then we could ask so yea