[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
So maple... has kinda degraded on the partying department. I think the only times people want to party up now are during high level boss raids (or carries), 2x events (because if you don't you might end up getting your map taken away by a rude person, unless you're capable of taking a whole map to yourself), when you need a kanna and you don't have a second computer, when you need HS and you do have a second computer, when you're a nice person, if you played maple for a long time and have guild mates and friends from different worlds who transferred into reboot with you (sometimes works), and when there's a new person or a person who played maple long ago who just got back and doesn't know what to do or what they're doing.
(P.S. if i missed anything on the list, feel free to add more)
But rather than doing party quests now a days, we end up just grinding from 1 all the way to 250 (whether it's solo mob grinding or grinding low level/easy bosses). And players end up doing a lot of things on their own, meaning player to player relationships can be hard to make. Personally, unless I've helped someone in a way (mostly in the lower levels; teaching them a way to kill mobs more effectively, if you're a phantom/bishop/beast tamer giving an exp buff, or being a kanna), they would always tell me to change channels if I wanted to join them in the grind.
So... Now I'm just looking around for any way really to start partying up with people and not be antisocial by speed leveling up from 1 to 250 in (maybe less than) a month. (granted I've never actually gotten to 180, at least in reboot)
Comments
Please feel free to add any additional ideas or suggestions you can think of regarding the matter.
As much as I'd want a return of party quests, gimping everything else isn't an option. Keep training the same but make party quests better, probably. The unavoidable question is what players will do after 200. It's leaning heavily on grinding, with the EXP curves, which get especially ridiculous every 10 levels, and I don't see quests or party quests fitting in too well as a main source of EXP.