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Event to get Vintage skills

xMrMeowxMrMeow
Reactions: 1,625
Posts: 60
Member, Private Tester
edited July 2017 in Suggestions, Feedback, and Requests
Sure the updated skill sets of each class are far stronger than their originals were, but plenty of us who remember playing back then miss the experience of playing the old maplestory with those old skills.

My Suggestion is to take a skill or two that was iconic from the old version of each class and make it unlockable through some event. Certain Explorers still have this if they were created when Ultimate Adventurers exists. The vintage skill would be buffed to match the damage of a modern skill, meaning you can mob or boss with your old skill alongside all of your new ones.

Looking back, a lot of Explorers actually have pretty similar skill sets as their originals with just revamped effects and looks, so I think it might be better to have the adventurers be able to choose from a cygnus skill as well as one picked from their own job.

A few examples of skills I'd like to get back are:
  • Cygnus knights get the abilities their ultimate adventurers got
  • Corsair would get their Battleship and the 2 attacking abilities that go with it
  • Dark knight could get Dragon Roar
  • Battle mage could get the reapers that spawned on kill
  • Hero and paladin get buffed monster magnet? maybe it stays active for a certain amount of time and has a CD? (or just stick with cygnus's soul driver)

These skills would look like their originals, but most would be buffed to be used alongside normal mobbing skills in terms of range (how far they hit), mobs hit, latency, damage, and hit count. They could even be tied to another skill so they could get the same bonuses as that when it comes to hyperskill and 5th job nodestone boosts.

This would essentially give each class the ability to mob with a vintage skill just as well as their current skills.
DeeMonDaxterbeer

Comments

  • xNailKaiserxNailKaiser
    Reactions: 2,440
    Posts: 117
    Member
    edited July 2017
    I would prefer to have the classic White Knight and Paladin, Ice, Fire, Thunder, and Holy charges returned along with Charged Blow and Advanced Charged Blow.

    Ice/Freeze used to stop monsters 100% completely if they were vulnerable to status attacks and ice damage, Fire/Flame did damage over time in later reworks, Holy/Divine sealed monster attacks, and Thunder/Lightning was an extra damage buff. Charged Blow stunned with 90% chance, and Advanced Charged Blow gave the ability to keep the Charge active and added extra damage and hits.
    SlicedTime
  • DaxterbeerDaxterbeer
    Reactions: 7,195
    Posts: 1,016
    Member
    edited July 2017
    I would love to see monster bomb again. Eckhart's Vampire needs work though :/