So let's see if we can figure out all Kanna changes that have been made with their revamp, since the patch notes didn't mention them. Than maybe when the patch goes live Arwooo can use these for the actual patch notes.
Patch notes kanna changes:
• All jobs receiving some skill revamps to improve the balance between jobs.
• Both Kanna and Hayato are receiving skill revamps to adjust their skills’ stats, balance, energy cost, and more.
• Kanna’s stats will be increased to make her more competitive and balanced with other Magician jobs.
Actual changes:
1st job:
Shikigami Haunting:
- Larger hitbox (goes for all shikigami's job 1-4)
Ether Pulse (teleport):
- Less delay upon casting skill (not certain)
Haku;'s gift:
- +10 INT, 100 defense
2nd job:
Shikigami charm:
- Passively gives -15% damage intake
Nimbus curse:
- More lines of damage
3rd job:
Soul Shear:
- Passively gives 30% Final Damage
Lifeblood Ritual:
- Removed healing aspect at bosses (didn't work proper in past)
- Passively gives 30% status resistance
Spirit Path:
- +15% Critical Damage
Kishin Shoukan:
- Number of mobs in map +50% --> +70% (reverted back to old values)
- Respawn rate of Kishin seems to be 3240ms
However there is a large variety, due to a higher ping and higher server latency, the respawn rate seems to differ between 3240ms and 4000ms mostly. (additional testing would help to see if its related to latency at times or that its not consistant on 3240ms respawn rate).
Kishin test:
4th job:
Haku Perfected:
- Gives now 5% Final Damage for each party member for Kanna when sharing Haku's buffs with party members (Haku Reborn icon top right)
Vanquisher Charm:
- Damage 235 --> 242%
Kasen:
- Fan Mastery 65% --> 70%
Nine Tail Fury:
- Cooldown 500s --> 325s
Demon's Fury:
- Damage 190 --> 200%
Shocking Shikigami Haunting:
- Per Shikigami Haunting Damage: 115% -> 120% (Total Damage Increase: 240% -> 255%)
Current bugs:
- Soul Shear gives 30% damage, while description indicate 30% FD should have been given (is reported).
- Both barriers transparancy still not working.
- At Cygnus Empress when blackhearted curse triggers monkey spirit it will kill you if Cygnus has Damage Reflect active (monkey spirit should not be affected by DR) - Needs testing!!!.
- Haku's Perfected: Shows 0% IED instead of 40%.
- When having several Kanna's in the same party, haku's blessing override each other. (you get the buff of the one last cast).
Suggestions:
- Make Soul Shear Toggleable.
- Node for Black hearted curse and Kishin
Since my main didn't copy over as Luna player, I started from fresh, currently just reached 4th job and will test more once I'm higher level, but your input is more than welcome!
Comments
Also see if you find any bugs or test current known ones.
The skill description could've been more specific on the lines of damage inflicted on cast IMO.
RIP from red balls of cancer.Does skill transparency work with this? Or did they change it to be at least a toggle skill?IIRC the healing thing from this skill would trigger at bosses with damage reflect status. Ranmaru is a good boss to test it just in case they left the boss healing intact.
Since haku's buffs has a distance range on cast just like any other party buff, it might be good to get a group of ppl to test whether the fd is added correctly etc.
o/
250 Kanna with maxed skills. I'll compare to live servers when they're back.
Things happened and other people got to it first.
Vanquisher's Charm: Damage per shot: 235% -> 242%
Kasen: Fan Mastery 65% -> 70%
Nine-Tailed Fury: Cooldown 500 sec -> 325 sec
Shocking Shikigami Haunting: Passive Effect: Per Shikigami Haunting Damage: 115% -> 120% (Total Damage Increase: 240% -> 255%)
Demon's Fury: Damage per shot: 190% -> 200%
This seems in correspondence with an older patch JMS had for Kanna and we never received before in GMS.
To me, this looks like a tremendous nerf where not even the 35-60% final damage that's being added will be remotely enough to keep Kanna competitive against other mages.
Perhaps I'm interpreting his words incorrectly, and I hope that's the case.
Edit: Shikigami Haunting is definitely bigger. Just wanted to check it out since someone mentioned it having a bigger hit box.
I only play Reboot so I can only speak for Rebooters but if the above is true, I'm not sure if Kanna would even be a viable class by herself in that server considering that we rebooters get a passive that gives us high damage% and hence damage% hits diminishing returns quicker and our MATT is gonna be gutted with haku nerfs. Hell, they can nerf haku's blessing's party effect to pacify physical classes crying about haku's brokeness which I sorta agree with but I think the devs and most people forgot that haku's blessing mainly serve to buff kanna herself from crap to below average and playable.
I don't know if the increased % from her skills would even make up for the haku nerf but it'd be good if someone could run some battle statistics / crunch some numbers.
About the kishin nerf, I can't test it right now but boy, there's gonna be a ton of outrage especially amongst rebooters and people who painstakenly trained up a kanna mule... Though, is there nerfed spawn numbers or just respawn time... or both?
It's the probably the following changes:
That is definitely not the case. Kishin still increases spawn count.
I'll do some comparative testing with the live servers today, to see if the increase is less than before.
To comment to the quotes on discord made of Arwoo:
- Changing haku blessing to a flat bonus, will nerf a kanna by about 70% of its current damage (depends on your current haku fan)
--> You remove an unique feature of the job, you can just put a clean fan on haku, haku already can only use m.att % as potential (very hard to get), players spent a lot of money already on their haku fan.
- Changing Haku blessing to simply a lower % will nerf kanna significantly as well.
- The boost Kanna gained so far are absolutely necesarry for Kanna to be more competitive compared to other mages. Let me quote from the patch notes:
• Kanna’s stats will be increased to make her more competitive and balanced with other Magician jobs.
We all know Haku's blessing is a massive buff currently for mages partying with Kanna. To adress this Haku's blessing could be reverted to its non-party state again as it was in the past. This seems the best way to balance out party's as well as keeping Kanna's gameplay intact as it stated in the patch notes Kanna's stats will be increased.
Reducing Haku's blessing in any form for Kanna itself, will probably mean Kanna mains won't be viable at all anymore. Since they currently really need the current listed buffs to be even compettive with bishops in terms of solo damage output. We all know Bishops are not particularly the strongest job in the game.
Kanna's own damage relies on Haku's strong magic atk % blessing to be competitive with other mage classes and with that they still fall short.
It is understandable that Haku's Magic ATK % blessing is overpowered for any other mages that receive the buff and that they should not be benefiting as much as they currently are. Instead I propose that Kannas retain Haku's Magic Atk% blessing for personal use and any party members who are buffed by Haku's other skills are to receive the 5-30% Final Damage in place of the Magic atk % buff.
TLDR : Kanna keep current % Magic atk boost from Haku's Blessing. Other classes do not gain this % Magic atk when buffed by Haku.
Party Members instead GAIN 5%-30% Final damage depending on the number of party members buffed by Haku.