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What are the differences between % Damage and % Att? Which one is better to have?
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Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
different formula to put it simpler
att is multiplicative
dmg is additive
Oo ok I see
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials
But those links are % damage
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
what??, i'm confused again lol so % damage link skill is still better than % damage right?
Ok I see, I will aim for % att then
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
Ok got it, ty
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.
No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong.
so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is.
https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.